PhysGaia: A Physics-Aware Benchmark with Multi-Body Interactions for Dynamic Novel View Synthesis
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Abstract (arXiv)
We introduce PhysGaia, a novel physics-aware benchmark for Dynamic Novel View Synthesis (DyNVS) that encompasses both structured objects and unstructured physical phenomena. While existing datasets primarily focus on photorealistic appearance, PhysGaia is specifically designed to support physics-consistent dynamic reconstruction. Our benchmark features complex scenarios with rich multi-body interactions, where objects realistically collide and exchange forces. Furthermore, it incorporates a diverse range of materials, including liquid, gas, textile, and rheological substance, moving beyond the rigid-body assumptions prevalent in prior work. To ensure physical fidelity, all scenes in PhysGaia are generated using material-specific physics solvers that strictly adhere to fundamental physical laws. We provide comprehensive ground-truth information, including 3D particle trajectories and physical parameters (e.g., viscosity), enabling the quantitative evaluation of physical modeling. To facilitate research adoption, we also provide integration pipelines for recent 4D Gaussian Splatting models along with our dataset and their results. By addressing the critical shortage of physics-aware benchmarks, PhysGaia can significantly advance research in dynamic view synthesis, physics-based scene understanding, and the integration of deep learning with physical simulation, ultimately enabling more faithful reconstruction and interpretation of complex dynamic scenes.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 60 of its 86 references that are in the map. First posted on arXiv 3 Jun 2025.
Builds on
60 of 86 references.
References · 60
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38 more
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
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- 2019DiffTaichi: Differentiable Programming for Physical Simulationcited by 258
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- 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 191
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
- 2024PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generationcited by 174
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- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
- 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 154
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- 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
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- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
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- 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 87
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- 2024Evaluation of Text-to-Video Generation Models: A Dynamics Perspectivecited by 67
- 20244D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotationscited by 54
- 2024GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulationcited by 49
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- 20244D Gaussian Splatting in the Wild with Uncertainty-Aware Regularizationcited by 28
50 most cited of 60 All 60 (JSON)
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Citing papers per year: 2026: 4.
4 papers.
- 2026LMMs Meet Object-Centric Vision: Understanding, Segmentation, Editing and Generationcited by 6
- 2026Neural Voxel Dynamics: Learning Volumetric Feature Advection for 3D Physics in V-JEPA Latent Spacecited by 0
- 2026Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offscited by 0
- 2026PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splattingcited by 0
- 2026PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splatting13 Oct 2026
- 2026Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs13 Oct 2026
- 2026Neural Voxel Dynamics: Learning Volumetric Feature Advection for 3D Physics in V-JEPA Latent Space24 Jun 2026
- 2026LMMs Meet Object-Centric Vision: Understanding, Segmentation, Editing and Generation13 Apr 2026