mlsanityData to 14 Oct 2026

Video4DGen: Enhancing Video and 4D Generation through Mutual Optimization

arXiv 2504.04153 ↗First posted 5 Apr 2025cs.GR cs.CVcited by 5

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Abstract (arXiv)

The advancement of 4D (i.e., sequential 3D) generation opens up new possibilities for lifelike experiences in various applications, where users can explore dynamic objects or characters from any viewpoint. Meanwhile, video generative models are receiving particular attention given their ability to produce realistic and imaginative frames. These models are also observed to exhibit strong 3D consistency, indicating the potential to act as world simulators. In this work, we present Video4DGen, a novel framework that excels in generating 4D representations from single or multiple generated videos as well as generating 4D-guided videos. This framework is pivotal for creating high-fidelity virtual contents that maintain both spatial and temporal coherence. The 4D outputs generated by Video4DGen are represented using our proposed Dynamic Gaussian Surfels (DGS), which optimizes time-varying warping functions to transform Gaussian surfels (surface elements) from a static state to a dynamically warped state. We design warped-state geometric regularization and refinements on Gaussian surfels, to preserve the structural integrity and fine-grained appearance details. To perform 4D generation from multiple videos and capture representation across spatial, temporal, and pose dimensions, we design multi-video alignment, root pose optimization, and pose-guided frame sampling strategies. The leveraging of continuous warping fields also enables a precise depiction of pose, motion, and deformation over per-video frames. Further, to improve the overall fidelity from the observation of all camera poses, Video4DGen performs novel-view video generation guided by the 4D content, with the proposed confidence-filtered DGS to enhance the quality of generated sequences. With the ability of 4D and video generation, Video4DGen offers a powerful tool for applications in virtual reality, animation, and beyond.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 104 of its 120 references that are in the map. First posted on arXiv 5 Apr 2025.

Builds on

104 of 120 references.

References · 104

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38 more
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50 most cited of 104 All 104 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 3.

5 papers.