IG-SLAM: Instant Gaussian SLAM
Not on the map. Why?
Abstract (arXiv)
3D Gaussian Splatting has recently shown promising results as an alternative scene representation in SLAM systems to neural implicit representations. However, current methods either lack dense depth maps to supervise the mapping process or detailed training designs that consider the scale of the environment. To address these drawbacks, we present IG-SLAM, a dense RGB-only SLAM system that employs robust Dense-SLAM methods for tracking and combines them with Gaussian Splatting. A 3D map of the environment is constructed using accurate pose and dense depth provided by tracking. Additionally, we utilize depth uncertainty in map optimization to improve 3D reconstruction. Our decay strategy in map optimization enhances convergence and allows the system to run at 10 fps in a single process. We demonstrate competitive performance with state-of-the-art RGB-only SLAM systems while achieving faster operation speeds. We present our experiments on the Replica, TUM-RGBD, ScanNet, and EuRoC datasets. The system achieves photo-realistic 3D reconstruction in large-scale sequences, particularly in the EuRoC dataset.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 45 of its 50 references that are in the map. First posted on arXiv 2 Aug 2024.
Builds on
45 of 50 references.
References · 45
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
33 more
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2023Gaussian Splatting SLAMcited by 410
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
- 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
- 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
- 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
- 2018BA-Net: Dense Bundle Adjustment Networkcited by 173
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
- 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 162
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 152
- 2018CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAMcited by 151
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 139
- 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 132
- 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 110
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
- 2022Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mappingcited by 79
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 64
- 2024FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descentcited by 61
- 2021Tangent Space Backpropagation for 3D Transformation Groupscited by 40
- 2024GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAMcited by 36
- 2019Neural Voxel Renderer: Learning an Accurate and Controllable Rendering Toolcited by 20
- 2024MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstructioncited by 18
- 2024RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splattingcited by 10
Built on by
Citing papers per year: 2024: 4; 2025: 1; 2026: 1.
6 papers.
- 2024MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splattingcited by 7
- 2024CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAMcited by 7
- 2024RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splattingcited by 6
- 2024RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splattingcited by 3
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations28 Sep 2025
- 2024RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting13 Dec 2024
- 2024RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting2 Dec 2024
- 2024CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM1 Oct 2024
- 2024MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting19 Sep 2024