MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video
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Abstract (arXiv)
We present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Existing dynamic novel view synthesis (NVS) methods are highly sensitive to motion blur in casually captured videos, resulting in significant degradation of rendering quality. While recent approaches address motion-blurred inputs for NVS, they primarily focus on static scene reconstruction and lack dedicated motion modeling for dynamic objects. To overcome these limitations, our MoBGS introduces a novel Blur-adaptive Latent Camera Estimation (BLCE) method using a proposed Blur-adaptive Neural Ordinary Differential Equation (ODE) solver for effective latent camera trajectory estimation, improving global camera motion deblurring. In addition, we propose a Latent Camera-induced Exposure Estimation (LCEE) method to ensure consistent deblurring of both a global camera and local object motions. Extensive experiments on the Stereo Blur dataset and real-world blurry videos show that our MoBGS significantly outperforms the very recent methods, achieving state-of-the-art performance for dynamic NVS under motion blur.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 65 of its 91 references that are in the map. First posted on arXiv 21 Apr 2025.
Builds on
65 of 91 references.
References · 65
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38 more
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50 most cited of 65 All 65 (JSON)
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Citing papers per year: 2025: 5; 2026: 6.
11 papers.
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 2025RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditionscited by 13
- 2025EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Imagescited by 10
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 9
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Viewscited by 3
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videoscited by 1
- 2026AirSplat: Alignment and Rating for Robust Feed-Forward 3D Gaussian Splattingcited by 1
- 2026AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenescited by 1
- 2026Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenescited by 0
- 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videoscited by 0
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstructioncited by 0
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction8 Sep 2026
- 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos1 Jun 2026
- 2026Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenes9 May 2026
- 2026AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes8 May 2026
- 2026AirSplat: Alignment and Rating for Robust Feed-Forward 3D Gaussian Splatting26 Mar 2026
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction2 Jan 2026
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction29 Dec 2025
- 2025EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images21 Dec 2025
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views11 Dec 2025
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos12 Oct 2025
- 2025RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditions5 Aug 2025