mlsanityData to 14 Oct 2026

MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video

arXiv 2504.15122 ↗First posted 21 Apr 2025cs.CVcited by 11

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Abstract (arXiv)

We present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Existing dynamic novel view synthesis (NVS) methods are highly sensitive to motion blur in casually captured videos, resulting in significant degradation of rendering quality. While recent approaches address motion-blurred inputs for NVS, they primarily focus on static scene reconstruction and lack dedicated motion modeling for dynamic objects. To overcome these limitations, our MoBGS introduces a novel Blur-adaptive Latent Camera Estimation (BLCE) method using a proposed Blur-adaptive Neural Ordinary Differential Equation (ODE) solver for effective latent camera trajectory estimation, improving global camera motion deblurring. In addition, we propose a Latent Camera-induced Exposure Estimation (LCEE) method to ensure consistent deblurring of both a global camera and local object motions. Extensive experiments on the Stereo Blur dataset and real-world blurry videos show that our MoBGS significantly outperforms the very recent methods, achieving state-of-the-art performance for dynamic NVS under motion blur.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 65 of its 91 references that are in the map. First posted on arXiv 21 Apr 2025.

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65 of 91 references.

References · 65

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38 more
  1. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
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50 most cited of 65 All 65 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 6.

11 papers.