MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling
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Abstract (arXiv)
Accurate head modeling requires a stable yet expressive geometric representation. Existing Gaussian-based head avatars commonly rely on parametric templates (e.g., FLAME) for Gaussian initialization and deformation, but these templates lack personalized priors and struggle to represent structures such as hair and clothing. To address this issue, we propose MGAvatar, a Gaussian-mesh hybrid representation that jointly models geometry and appearance through two Gaussian-mesh binding modes. Specifically, we introduce vertex-bound Gaussians and constrain their learnable parameters, enabling progressive mesh deformation to represent complex head geometry, while a pose-dependent offset module accounts for non-rigid deformations. Once geometry is stabilized, MGAvatar switches to face-bound Gaussians for appearance modeling. To improve appearance consistency across novel poses and viewpoints, we introduce a view-conditioned neural color field that alleviates artifacts caused by independently optimized Gaussian colors. In addition, we design a Gaussian offset network to predict Gaussian offset maps in the observation space, providing greater flexibility for face-bound Gaussians to capture dynamic facial textures. Extensive experiments on multi-view and monocular videos show that MGAvatar outperforms existing methods in rendering quality, producing high-fidelity head avatars with rich texture details.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 50 of its 60 references that are in the map. First posted on arXiv 11 Sep 2026.
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References · 50
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
- 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
- 2021Neural Head Avatars from Monocular RGB Videoscited by 213
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
38 more
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2022Instant Volumetric Head Avatarscited by 159
- 2018Nonlinear 3D Face Morphable Modelcited by 157
- 2017Morphable Face Models - An Open Frameworkcited by 138
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2021Pixel Codec Avatarscited by 127
- 2022Realistic One-shot Mesh-based Head Avatarscited by 119
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 108
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
- 2024SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesiscited by 84
- 2019Towards a complete 3D morphable model of the human headcited by 63
- 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
- 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
- 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
- 2023LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatarcited by 50
- 2023GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivationcited by 46
- 2023Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videoscited by 44
- 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
- 2023FLARE: Fast Learning of Animatable and Relightable Mesh Avatarscited by 39
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 38
- 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairscited by 35
- 2021FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animationcited by 33
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 32
- 2021Riggable 3D Face Reconstruction via In-Network Optimizationcited by 31
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 29
- 2020Personalized Face Modeling for Improved Face Reconstruction and Motion Retargetingcited by 27
- 2023BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesiscited by 20
- 2023Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatarcited by 14
- 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representationscited by 14
- 2023NeuFace: Realistic 3D Neural Face Rendering from Multi-view Imagescited by 12
- 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
- 2024Hybrid Explicit Representation for Ultra-Realistic Head Avatarscited by 6
- 2026UIKA: Fast Universal Head Avatar from Pose-Free Imagescited by 5
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Imagescited by 4
- 2025SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editingcited by 4
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstructioncited by 4
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