TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars
Not on the map. Why?
Abstract (arXiv)
Constructing drivable and photorealistic 3D head avatars has become a central task in AR/XR, enabling immersive and expressive user experiences. With the emergence of high-fidelity and efficient representations such as 3D Gaussians, recent works have pushed toward ultra-detailed head avatars. Existing approaches typically fall into two categories: rule-based analytic rigging or neural network-based deformation fields. While effective in constrained settings, both approaches often fail to generalize to unseen expressions and poses, particularly in extreme reenactment scenarios. Other methods constrain Gaussians to the global texel space of 3DMMs to reduce rendering complexity. However, these texel-based avatars tend to underutilize the underlying mesh structure. They apply minimal analytic deformation and rely heavily on neural regressors and heuristic regularization in UV space, which weakens geometric consistency and limits extrapolation to complex, out-of-distribution deformations. To address these limitations, we introduce TexAvatars, a hybrid avatar representation that combines the explicit geometric grounding of analytic rigging with the spatial continuity of texel space. Our approach predicts local geometric attributes in UV space via CNNs, but drives 3D deformation through mesh-aware Jacobians, enabling smooth and semantically meaningful transitions across triangle boundaries. This hybrid design separates semantic modeling from geometric control, resulting in improved generalization, interpretability, and stability. Furthermore, TexAvatars captures fine-grained expression effects, including muscle-induced wrinkles, glabellar lines, and realistic mouth cavity geometry, with high fidelity. Our method achieves state-of-the-art performance under extreme pose and expression variations, demonstrating strong generalization in challenging head reenactment settings.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 42 of its 54 references that are in the map. First posted on arXiv 24 Dec 2025.
Builds on
42 of 54 references.
References · 42
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,580
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2017Deep Image Priorcited by 1,097
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
- 2019Few-Shot Adversarial Learning of Realistic Neural Talking Head Modelscited by 284
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
- 2021Neural Head Avatars from Monocular RGB Videoscited by 212
30 more
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
- 2022Instant Volumetric Head Avatarscited by 157
- 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
- 2023Relightable Gaussian Codec Avatarscited by 126
- 2021Pixel Codec Avatarscited by 125
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
- 2022Learning Neural Parametric Head Modelscited by 73
- 2024EMOPortraits: Emotion-enhanced Multimodal One-shot Head Avatarscited by 65
- 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
- 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
- 2024GGHead: Fast and Generalizable 3D Gaussian Headscited by 51
- 2024NPGA: Neural Parametric Gaussian Avatarscited by 46
- 2023Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videoscited by 44
- 2023DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatarscited by 42
- 2023FLARE: Fast Learning of Animatable and Relightable Mesh Avatarscited by 39
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
- 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairscited by 35
- 2023MonoNPHM: Dynamic Head Reconstruction from Monocular Videoscited by 35
- 2024Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Capturescited by 34
- 2024GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representationscited by 31
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
- 2024Gaussian Eigen Models for Human Headscited by 21
- 2024Rig3DGS: Creating Controllable Portraits from Casual Monocular Videoscited by 16
- 2024SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatarscited by 15
- 2023Implicit Neural Head Synthesis via Controllable Local Deformation Fieldscited by 14
- 2025ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressionscited by 12
- 2020The Phong Surface: Efficient 3D Model Fitting using Lifted Optimizationcited by 5
- 2025TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modelingcited by 4
Built on by
Citing papers per year: 2026: 2.
2 papers.