Splat the Net: Radiance Fields with Splattable Neural Primitives
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Abstract (arXiv)
Radiance fields have emerged as a predominant representation for modeling 3D scene appearance. Neural formulations such as Neural Radiance Fields provide high expressivity but require costly ray marching for rendering, whereas primitive-based methods such as 3D Gaussian Splatting offer real-time efficiency through splatting, yet at the expense of representational power. Inspired by advances in both these directions, we introduce splattable neural primitives, a new volumetric representation that reconciles the expressivity of neural models with the efficiency of primitive-based splatting. Each primitive encodes a bounded neural density field parameterized by a shallow neural network. Our formulation admits an exact analytical solution for line integrals, enabling efficient computation of perspectively accurate splatting kernels. As a result, our representation supports integration along view rays without the need for costly ray marching. The primitives flexibly adapt to scene geometry and, being larger than prior analytic primitives, reduce the number required per scene. On novel-view synthesis benchmarks, our approach matches the quality and speed of 3D Gaussian Splatting while using 10× fewer primitives and 6× fewer parameters. These advantages arise directly from the representation itself, without reliance on complex control or adaptation frameworks. The project page is https://vcai.mpi-inf.mpg.de/projects/SplatNet/.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 37 of its 56 references that are in the map. First posted on arXiv 9 Oct 2025.
Builds on
37 of 56 references.
References · 37
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
25 more
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2025Deformable Beta Splattingcited by 38
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
- 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
- 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12
- 2024Tetrahedron Splatting for 3D Generationcited by 9
- 2025Stochastic Preconditioning for Neural Field Optimizationcited by 8
Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
- 2026Gabor Fields: Orientation-Selective Level-of-Detail for Volume Renderingcited by 2
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 2
- 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstructioncited by 1
- 2026Transforming harmonic coefficients for 3D splat compressioncited by 1
- 2026Learning View-Dependent Splatting Kernelscited by 0
- 2026MLP Splatting: Object-Centric Neural Fieldscited by 0
- 2026Transforming harmonic coefficients for 3D splat compression14 Sep 2026
- 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction8 Jun 2026
- 2026MLP Splatting: Object-Centric Neural Fields2 Jun 2026
- 2026Learning View-Dependent Splatting Kernels25 May 2026
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction17 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering4 Feb 2026