Mosaic-SDF for 3D Generative Models
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Current diffusion or flow-based generative models for 3D shapes divide to two: distilling pre-trained 2D image diffusion models, and training directly on 3D shapes. When training a diffusion or flow models on 3D shapes a crucial design choice is the shape representation. An effective shape representation needs to adhere three design principles: it should allow an efficient conversion of large 3D datasets to the representation form; it should provide a good tradeoff of approximation power versus number of parameters; and it should have a simple tensorial form that is compatible with existing powerful neural architectures. While standard 3D shape representations such as volumetric grids and point clouds do not adhere to all these principles simultaneously, we advocate in this paper a new representation that does. We introduce Mosaic-SDF (M-SDF): a simple 3D shape representation that approximates the Signed Distance Function (SDF) of a given shape by using a set of local grids spread near the shape's boundary. The M-SDF representation is fast to compute for each shape individually making it readily parallelizable; it is parameter efficient as it only covers the space around the shape's boundary; and it has a simple matrix form, compatible with Transformer-based architectures. We demonstrate the efficacy of the M-SDF representation by using it to train a 3D generative flow model including class-conditioned generation with the 3D Warehouse dataset, and text-to-3D generation using a dataset of about 600k caption-shape pairs.
Key facts. Cited by 48 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 43 of its 52 references that are in the map. First posted on arXiv 14 Dec 2023.
Builds on
43 of 52 references.
Closest ancestors · 11
Same direction, newest first
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation25 May
- 20233DGen: Triplane Latent Diffusion for Textured Mesh Generation9 Mar
- 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models26 Jan
- 2022Point-E: A System for Generating 3D Point Clouds from Complex Prompts16 Dec
- 2022Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion12 Dec
- 2022DiffRF: Rendering-Guided 3D Radiance Field Diffusion2 Dec
- 20223D Neural Field Generation using Triplane Diffusion30 Nov
- 2022Magic3D: High-Resolution Text-to-3D Content Creation18 Nov
- 2022LION: Latent Point Diffusion Models for 3D Shape Generation12 Oct
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
- 2021Diffusion Probabilistic Models for 3D Point Cloud Generation2 Mar
Other references · 32
- 2017Attention Is All You Needcited by 59,932
- 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,491
- 2022Classifier-Free Diffusion Guidancecited by 5,717
- 2022Flow Matching for Generative Modelingcited by 5,426
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 2018Neural Ordinary Differential Equationscited by 3,733
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,550
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
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- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
- 2022Building Normalizing Flows with Stochastic Interpolantscited by 964
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2020Implicit Geometric Regularization for Learning Shapescited by 707
- 20213D Shape Generation and Completion through Point-Voxel Diffusioncited by 516
- 2019PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flowscited by 487
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2020Equivariant Flows: Exact Likelihood Generative Learning for Symmetric Densitiescited by 248
- 2023Scalable 3D Captioning with Pretrained Modelscited by 201
- 2023MeshDiffusion: Score-based Generative 3D Mesh Modelingcited by 198
- 2022Neural Wavelet-domain Diffusion for 3D Shape Generationcited by 132
- 2023Equivariant flow matchingcited by 131
- 2022Diffusion-SDF: Text-to-Shape via Voxelized Diffusioncited by 128
- 2023Equivariant Architectures for Learning in Deep Weight Spacescited by 106
- 20223DILG: Irregular Latent Grids for 3D Generative Modelingcited by 92
- 2022SDF-StyleGAN: Implicit SDF-Based StyleGAN for 3D Shape Generationcited by 92
- 2021Universal Approximation of Functions on Setscited by 62
- 2018Robust Watertight Manifold Surface Generation Method for ShapeNet Modelscited by 58
- 2023On Kinetic Optimal Probability Paths for Generative Modelscited by 42
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Citing papers per year: 2024: 33; 2025: 6; 2026: 9.
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