mlsanityData to 14 Oct 2026

Head Avatars with Dynamic Explicit Hair

arXiv 2607.23861 ↗First posted 26 Jul 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

We present DynHair, a novel method for tracking and modeling dynamic hair for human head avatars. From video input, we reconstruct a dynamic head avatar with an explicit strand-based hair representation using structured 3D Gaussian Splatting. In contrast to the face region of human head avatars, which can be modeled with 3D Gaussians that are attached or generated with respect to some expressive 3D head model, hair is particularly challenging as it exhibits dynamic motion effects. Therefore, we present a novel method that models the dynamic deformations of the hair strands using a temporal network that is conditioned on angular velocity and acceleration of the head, as well as relative gravity. Specifically, an LSTM encodes the motion history and modulates per-point strand features via FiLM conditioning which further used by MLP to produce physically plausible displacements to canonical hairstyle. We jointly optimize this motion and appearance representation of the hair, with a 3DGS-based representation of the face-region, via differentiable Gaussian splatting with photometric, geometric, and physics-based supervision. As a result of our method, we retrieve hair tracking of the training video data and an animatable head avatar with controllable hair dynamics. In our experiments, we demonstrate state-of-the-art performance in terms of hair dynamics, temporal consistency, and generalization across subjects.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 54 of its 74 references that are in the map. First posted on arXiv 26 Jul 2026.

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54 of 74 references.

References · 54

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,333
  4. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  7. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  8. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  9. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  10. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
  11. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  12. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
38 more
  1. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  2. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
  3. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  4. 2022Instant Volumetric Head Avatarscited by 159
  5. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  6. 2020MODNet: Real-Time Trimap-Free Portrait Matting via Objective Decompositioncited by 127
  7. 2023Relightable Gaussian Codec Avatarscited by 127
  8. 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 108
  9. 2024Generalizable and Animatable Gaussian Head Avatarcited by 97
  10. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  11. 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 53
  12. 2024GaussianHair: Hair Modeling and Rendering with Light-aware Gaussianscited by 48
  13. 2023GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivationcited by 46
  14. 2024NPGA: Neural Parametric Gaussian Avatarscited by 46
  15. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  16. 2023Neural Haircut: Prior-Guided Strand-Based Hair Reconstructioncited by 43
  17. 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 38
  18. 2022VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representationscited by 36
  19. 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 36
  20. 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairscited by 35
  21. 2022NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animationcited by 30
  22. 2021HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capturecited by 29
  23. 2023GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representationscited by 29
  24. 2021CDGNet: Class Distribution Guided Network for Human Parsingcited by 26
  25. 2024MonoHair: High-Fidelity Hair Modeling from a Monocular Videocited by 24
  26. 2024Perm: A Parametric Representation for Multi-Style 3D Hair Modelingcited by 22
  27. 2024Gaussian Eigen Models for Human Headscited by 21
  28. 2024GroomCap: High-Fidelity Prior-Free Hair Capturecited by 21
  29. 2025DiffLocks: Generating 3D Hair from a Single Image using Diffusion Modelscited by 16
  30. 2023GAN-Avatar: Controllable Personalized GAN-based Human Head Avatarcited by 14
  31. 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
  32. 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 11
  33. 2024Quaffure: Real-Time Quasi-Static Neural Hair Simulationcited by 10
  34. 2025Im2Haircut: Single-view Strand-based Hair Reconstruction for Human Avatarscited by 9
  35. 2025Audio-Driven Universal Gaussian Head Avatarscited by 7
  36. 2025Supervising 3D Talking Head Avatars with Analysis-by-Audio-Synthesiscited by 5
  37. 20253DiFACE: Synthesizing and Editing Holistic 3D Facial Animationcited by 4
  38. 2024Augmented Mass-Spring model for Real-Time Dense Hair Simulationcited by 3

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