MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometry
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Abstract (arXiv)
Existing 3D head avatar reconstruction methods adopt a two-stage process, relying on tracked FLAME meshes derived from facial landmarks, followed by Gaussian-based rendering. However, misalignment between the estimated mesh and target images often leads to suboptimal rendering quality and loss of fine visual details. In this paper, we present MoGaFace, a novel 3D head avatar modeling framework that continuously refines facial geometry and texture attributes throughout the Gaussian rendering process. To address the misalignment between estimated FLAME meshes and target images, we introduce the Momentum-Guided Consistent Geometry module, which incorporates a momentum-updated expression bank and an expression-aware correction mechanism to ensure temporal and multi-view consistency. Additionally, we propose Latent Texture Attention, which encodes compact multi-view features into head-aware representations, enabling geometry-aware texture refinement via integration into Gaussians. Extensive experiments show that MoGaFace achieves high-fidelity head avatar reconstruction and significantly improves novel-view synthesis quality, even under inaccurate mesh initialization and unconstrained real-world settings.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 25 of its 36 references that are in the map. First posted on arXiv 2 Aug 2025.
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References · 25
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,513
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2018Unsupervised Feature Learning via Non-Parametric Instance-level Discriminationcited by 1,845
- 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 632
- 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 477
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
13 more
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2023SyncTalk: The Devil is in the Synchronization for Talking Head Synthesiscited by 86
- 2024TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splattingcited by 60
- 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
- 2023LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatarcited by 50
- 2023GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivationcited by 46
- 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 35
- 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representationscited by 14
- 2023Explicifying Neural Implicit Fields for Efficient Dynamic Human Avatar Modeling via a Neural Explicit Surfacecited by 6
- 2025SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animationcited by 5
- 2025PCR-GS: COLMAP-Free 3D Gaussian Splatting via Pose Co-Regularizationscited by 2
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