TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling
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Abstract (arXiv)
Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressive photorealism. Today, such photoreal avatars are seen as a key component in emerging applications in telepresence, extended reality, and entertainment. Building a photoreal avatar requires estimating the complex non-rigid motion of different facial components as seen in input video images; due to inaccurate motion estimation, animatable models typically present a loss of fidelity and detail when compared to their non-animatable counterparts, built from an individual facial expression. Also, recent state-of-the-art models are often affected by memory limitations that reduce the number of 3D Gaussians used for modeling, leading to lower detail and quality. To address these problems, we present a new high-detail 3D head avatar model that improves upon the state of the art, largely increasing the number of 3D Gaussians and modeling quality for rendering at 4K resolution. Our high-quality model is reconstructed from multiview input video and builds on top of a mesh-based 3D morphable model, which provides a coarse deformation layer for the head. Photoreal appearance is modelled by 3D Gaussians embedded within the continuous UVD tangent space of this mesh, allowing for more effective densification where most needed. Additionally, these Gaussians are warped by a novel UVD deformation field to capture subtle, localized motion. Our key contribution is the novel deformable Gaussian encoding and overall fitting procedure that allows our head model to preserve appearance detail, while capturing facial motion and other transient high-frequency features such as skin wrinkling.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 32 of its 58 references that are in the map. First posted on arXiv 8 May 2025.
Builds on
32 of 58 references.
References · 32
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20 more
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Built on by
Citing papers per year: 2025: 3; 2026: 1.
4 papers.
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelinescited by 1
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines18 Jan 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distances3 Dec 2025
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images28 Aug 2025