mlsanityData to 14 Oct 2026

HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance

arXiv 2506.07209 ↗First posted 8 Jun 2025cs.GR cs.CVcited by 6

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Abstract (arXiv)

We present HOI-PAGE, a new approach that prioritizes part-level affordance reasoning to generate high-fidelity 4D human-object interactions (HOIs) from text prompts in a zero-shot fashion. In contrast to prior works that focus on global, whole body-object motion synthesis, our approach explicitly reasons about the underlying part-level mechanics of interactions using large language models (LLMs). We capture this reasoning in a structured part affordance graph (PAG) representation, serving as a high-level interaction scaffolding to guide a three-stage synthesis: first, decomposing input 3D objects into semantic parts; then, generating reference HOI videos from text prompts to extract part-based motion constraints; and finally, optimizing for 4D HOI motion sequences that mimic the reference dynamics while satisfying part-level contact constraints. Extensive experiments show that our approach is flexible and capable of generating complex multi-object or multi-person interaction sequences, with significantly improved realism and text alignment for zero-shot 4D HOI generation.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 58 of its 83 references that are in the map. First posted on arXiv 8 Jun 2025.

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58 of 83 references.

References · 58

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38 more
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50 most cited of 58 All 58 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 5.

6 papers.

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  1. 2026VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos
  2. 2024OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domains
  3. 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction
  4. 2026VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model
  5. 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation
  6. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance
  7. 2026HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching
  8. 2026A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations ↗