mlsanityData to 14 Oct 2026

GHOST: Grounded Human Motion Generation with Open Vocabulary Scene-and-Text Contexts

arXiv 2405.18438 ↗First posted 8 Apr 2024cs.CVcited by 4

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Abstract (arXiv)

The connection between our 3D surroundings and the descriptive language that characterizes them would be well-suited for localizing and generating human motion in context but for one problem. The complexity introduced by multiple modalities makes capturing this connection challenging with a fixed set of descriptors. Specifically, closed vocabulary scene encoders, which require learning text-scene associations from scratch, have been favored in the literature, often resulting in inaccurate motion grounding. In this paper, we propose a method that integrates an open vocabulary scene encoder into the architecture, establishing a robust connection between text and scene. Our two-step approach starts with pretraining the scene encoder through knowledge distillation from an existing open vocabulary semantic image segmentation model, ensuring a shared text-scene feature space. Subsequently, the scene encoder is fine-tuned for conditional motion generation, incorporating two novel regularization losses that regress the category and size of the goal object. Our methodology achieves up to a 30% reduction in the goal object distance metric compared to the prior state-of-the-art baseline model on the HUMANISE dataset. This improvement is demonstrated through evaluations conducted using three implementations of our framework and a perceptual study. Additionally, our method is designed to seamlessly accommodate future 2D segmentation methods that provide per-pixel text-aligned features for distillation.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 69 of its 84 references that are in the map. First posted on arXiv 8 Apr 2024.

Builds on

69 of 84 references.

References · 69

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 1.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Generating Human Motion in 3D Scenes from Text Descriptions
  2. 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment
  3. 2025UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes
  4. 2023Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model
  5. 2023MMM: Generative Masked Motion Model
  6. 2026A Scene Language Model for Open-Vocabulary Scene Mapping
  7. 2025Object-Aware 4D Human Motion Generation
  8. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction