OpenScene: 3D Scene Understanding with Open Vocabularies
Not on the map. Why?
Cited by 67 in Multimodal LLMs / vision-language models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Traditional 3D scene understanding approaches rely on labeled 3D datasets to train a model for a single task with supervision. We propose OpenScene, an alternative approach where a model predicts dense features for 3D scene points that are co-embedded with text and image pixels in CLIP feature space. This zero-shot approach enables task-agnostic training and open-vocabulary queries. For example, to perform SOTA zero-shot 3D semantic segmentation it first infers CLIP features for every 3D point and later classifies them based on similarities to embeddings of arbitrary class labels. More interestingly, it enables a suite of open-vocabulary scene understanding applications that have never been done before. For example, it allows a user to enter an arbitrary text query and then see a heat map indicating which parts of a scene match. Our approach is effective at identifying objects, materials, affordances, activities, and room types in complex 3D scenes, all using a single model trained without any labeled 3D data.
Key facts. Cited by 556 papers in the map (data through 7 Oct 2026). Builds on 57 of its 68 references that are in the map. First posted on arXiv 28 Nov 2022.
Builds on
57 of 68 references.
References · 57
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2023: 83; 2024: 148; 2025: 181; 2026: 144.
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