mlsanityData to 7 Oct 2026

You Think, You ACT: The New Task of Arbitrary Text to Motion Generation

arXiv 2404.14745 ↗First posted 23 Apr 2024cs.CVcited by 8

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Abstract (arXiv)

Text to Motion aims to generate human motions from texts. Existing settings rely on limited Action Texts that include action labels, which limits flexibility and practicability in scenarios difficult to describe directly. This paper extends limited Action Texts to arbitrary ones. Scene texts without explicit action labels can enhance the practicality of models in complex and diverse industries such as virtual human interaction, robot behavior generation, and film production, while also supporting the exploration of potential implicit behavior patterns. However, newly introduced Scene Texts may yield multiple reasonable output results, causing significant challenges in existing data, framework, and evaluation. To address this practical issue, we first create a new dataset HUMANML3D++ by extending texts of the largest existing dataset HUMANML3D. Secondly, we propose a simple yet effective framework that extracts action instructions from arbitrary texts and subsequently generates motions. Furthermore, we also benchmark this new setting with multi-solution metrics to address the inadequacies of existing single-solution metrics. Extensive experiments indicate that Text to Motion in this realistic setting is challenging, fostering new research in this practical direction.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 45 of its 64 references that are in the map. First posted on arXiv 23 Apr 2024.

Builds on

45 of 64 references.

References · 45

  1. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
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  4. 2022Human Motion Diffusion Modelcited by 1,062
  5. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
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  7. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
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  11. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
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33 more
  1. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
  2. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  3. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
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  6. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  7. 2023Follow Your Pose: Pose-Guided Text-to-Video Generation using Pose-Free Videoscited by 312
  8. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
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  12. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  13. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  14. 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
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  16. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  17. 2023AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanismcited by 116
  18. 2021DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformercited by 111
  19. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
  20. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  21. 2023Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Modelcited by 79
  22. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
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  24. 2023AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyondcited by 63
  25. 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
  26. 2021Single-Shot Motion Completion with Transformercited by 59
  27. 2021Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structurecited by 53
  28. 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
  29. 2023Act As You Wish: Fine-Grained Control of Motion Diffusion Model with Hierarchical Semantic Graphscited by 44
  30. 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
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  32. 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
  33. 2022Action-conditioned On-demand Motion Generationcited by 18

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 6.

8 papers.