PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI
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Abstract (arXiv)
With recent developments in Embodied Artificial Intelligence (EAI) research, there has been a growing demand for high-quality, large-scale interactive scene generation. While prior methods in scene synthesis have prioritized the naturalness and realism of the generated scenes, the physical plausibility and interactivity of scenes have been largely left unexplored. To address this disparity, we introduce PhyScene, a novel method dedicated to generating interactive 3D scenes characterized by realistic layouts, articulated objects, and rich physical interactivity tailored for embodied agents. Based on a conditional diffusion model for capturing scene layouts, we devise novel physics- and interactivity-based guidance mechanisms that integrate constraints from object collision, room layout, and object reachability. Through extensive experiments, we demonstrate that PhyScene effectively leverages these guidance functions for physically interactable scene synthesis, outperforming existing state-of-the-art scene synthesis methods by a large margin. Our findings suggest that the scenes generated by PhyScene hold considerable potential for facilitating diverse skill acquisition among agents within interactive environments, thereby catalyzing further advancements in embodied AI research. Project website: http://physcene.github.io.
Key facts. Cited by 116 papers in the map (data through 7 Oct 2026). Builds on 57 of its 69 references that are in the map. First posted on arXiv 15 Apr 2024.
Builds on
57 of 69 references.
References · 57
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- 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,057
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- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
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- 2022DPM-Solver++: Fast Solver for Guided Sampling of Diffusion Probabilistic Modelscited by 924
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2021CLIPort: What and Where Pathways for Robotic Manipulationcited by 617
- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
- 2021ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Datacited by 442
- 2020Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environmentscited by 429
- 2023Universal Guidance for Diffusion Modelscited by 426
- 2022VIMA: General Robot Manipulation with Multimodal Promptscited by 403
- 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
- 2023An Embodied Generalist Agent in 3D Worldcited by 355
- 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skillscited by 313
- 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environmentscited by 239
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2022MM-Diffusion: Learning Multi-Modal Diffusion Models for Joint Audio and Video Generationcited by 225
- 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
- 2021ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrationscited by 193
- 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 191
- 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 190
- 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 162
- 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesiscited by 159
- 2020SceneFormer: Indoor Scene Generation with Transformerscited by 154
- 2023LayoutDM: Discrete Diffusion Model for Controllable Layout Generationcited by 141
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2022GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Partscited by 135
- 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 130
- 2019IoU Loss for 2D/3D Object Detectioncited by 128
- 2021Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphscited by 83
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2018Human-centric Indoor Scene Synthesis Using Stochastic Grammarcited by 73
- 2022VLMbench: A Compositional Benchmark for Vision-and-Language Manipulationcited by 68
- 2023ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenescited by 68
50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2024: 16; 2025: 47; 2026: 53.
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- 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editingcited by 5
50 most cited of 116 All 116 (JSON)
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50 newest of 116 All 116 (JSON)
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- 2025DisCo-Layout: Disentangling and Coordinating Semantic and Physical Refinement in a Multi-Agent Framework for 3D Indoor Layout Synthesiscited by 5
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- 2026iARCS: Iterative Agentic RL for Controllable 3D Scene Generationcited by 1
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12 most cited of 14 All 14 (JSON)
- 2026Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes29 Sep 2026
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- 2026iARCS: Iterative Agentic RL for Controllable 3D Scene Generation6 Aug 2026
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- 2026MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction12 Jun 2026
- 2026HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents8 Jun 2026
- 2026SceneOrchestra: Efficient Agentic 3D Scene Synthesis via Full Tool-Call Trajectory Generation21 Apr 2026
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12 newest of 14 All 14 (JSON)
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- 2025Steerable Scene Generation with Post Training and Inference-Time Searchcited by 8
- 2025SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesiscited by 6
- 2024Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Modelscited by 5
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- 2026Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Modelscited by 3
12 most cited of 13 All 13 (JSON)
- 2026Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models12 Apr 2026
- 2026Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch10 Apr 2026
- 2026FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow20 Mar 2026
- 2025SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesis26 Aug 2025
- 2025Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modeling20 May 2025
- 20253D Scene Generation: A Survey8 May 2025
- 2025Steerable Scene Generation with Post Training and Inference-Time Search7 May 2025
- 2025Decompositional Neural Scene Reconstruction with Generative Diffusion Prior19 Mar 2025
- 2024MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes16 Dec 2024
- 2024M2Diffuser: Diffusion-based Trajectory Optimization for Mobile Manipulation in 3D Scenes15 Oct 2024
- 2024DeBaRA: Denoising-Based 3D Room Arrangement Generation26 Sep 2024
- 2024Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models26 Jun 2024
12 newest of 13 All 13 (JSON)
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- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
- 2024SINGAPO: Single Image Controlled Generation of Articulated Parts in Objectscited by 66
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12 most cited of 76 All 76 (JSON)
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- 2026IM-ENGINE: Image Editing for Embodied Data Generation5 Sep 2026
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling31 Aug 2026
- 2026Growing a Stand, Not a Tree: Joint Canopy Generation Reproduces Crown Shyness27 Aug 2026
- 2026Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis3 Aug 2026
- 2026Learning an Interior Layout Policy in a Domain Specific Language Action Space31 Jul 2026
- 2026Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments2 Jul 2026
- 2026φ-Scene: Physically Grounded Image-to-3D Scene Reconstruction19 Jun 2026
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12 newest of 76 All 76 (JSON)
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