LLM-enhanced Scene Graph Learning for Household Rearrangement
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Abstract (arXiv)
The household rearrangement task involves spotting misplaced objects in a scene and accommodate them with proper places. It depends both on common-sense knowledge on the objective side and human user preference on the subjective side. In achieving such task, we propose to mine object functionality with user preference alignment directly from the scene itself, without relying on human intervention. To do so, we work with scene graph representation and propose LLM-enhanced scene graph learning which transforms the input scene graph into an affordance-enhanced graph (AEG) with information-enhanced nodes and newly discovered edges (relations). In AEG, the nodes corresponding to the receptacle objects are augmented with context-induced affordance which encodes what kind of carriable objects can be placed on it. New edges are discovered with newly discovered non-local relations. With AEG, we perform task planning for scene rearrangement by detecting misplaced carriables and determining a proper placement for each of them. We test our method by implementing a tiding robot in simulator and perform evaluation on a new benchmark we build. Extensive evaluations demonstrate that our method achieves state-of-the-art performance on misplacement detection and the following rearrangement planning.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 38 of its 71 references that are in the map. First posted on arXiv 22 Aug 2024.
Builds on
38 of 71 references.
References · 38
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26 more
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Built on by
Citing papers per year: 2024: 2; 2025: 6; 2026: 4.
12 papers.
- 2025CAST: Component-Aligned 3D Scene Reconstruction from an RGB Imagecited by 106
- 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answeringcited by 37
- 2024Mutual Theory of Mind in Human-AI Collaboration: An Empirical Study with LLM-driven AI Agents in a Real-time Shared Workspace Taskcited by 17
- 2025OnlineAnySeg: Online Zero-Shot 3D Segmentation by Visual Foundation Model Guided 2D Mask Mergingcited by 12
- 2025Humanoid World Models: Open World Foundation Models for Humanoid Roboticscited by 4
- 2025GraphPad: Inference-Time 3D Scene Graph Updates for Embodied Question Answeringcited by 3
- 2026Think Twice, Act Once: Verifier-Guided Action Selection For Embodied Agentscited by 3
- 2025P3: Toward Versatile Embodied Agentscited by 2
- 2025Situat3DChange: Situated 3D Change Understanding Dataset for Multimodal Large Language Modelcited by 2
- 2026Integrating Graphs, Large Language Models, and Agents: Reasoning and Retrievalcited by 1
- 2026Grounding Vision and Language to 3D Masks for Long-Horizon Box Rearrangementcited by 0
- 2026SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RLcited by 0
- 2026SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL1 Oct 2026
- 2026Think Twice, Act Once: Verifier-Guided Action Selection For Embodied Agents12 May 2026
- 2026Integrating Graphs, Large Language Models, and Agents: Reasoning and Retrieval17 Apr 2026
- 2026Grounding Vision and Language to 3D Masks for Long-Horizon Box Rearrangement24 Mar 2026
- 2025Situat3DChange: Situated 3D Change Understanding Dataset for Multimodal Large Language Model13 Oct 2025
- 2025P3: Toward Versatile Embodied Agents9 Aug 2025
- 2025Humanoid World Models: Open World Foundation Models for Humanoid Robotics1 Jun 2025
- 2025GraphPad: Inference-Time 3D Scene Graph Updates for Embodied Question Answering1 Jun 2025
- 2025OnlineAnySeg: Online Zero-Shot 3D Segmentation by Visual Foundation Model Guided 2D Mask Merging3 Mar 2025
- 2025CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image18 Feb 2025
- 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering19 Dec 2024
- 2024Mutual Theory of Mind in Human-AI Collaboration: An Empirical Study with LLM-driven AI Agents in a Real-time Shared Workspace Task13 Sep 2024