mlsanityData to 14 Oct 2026

Populate-A-Scene: Affordance-Aware Human Video Generation

arXiv 2507.00334 ↗First posted 1 Jul 2025cs.CVcited by 1

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Abstract (arXiv)

Can a video generation model be repurposed as an interactive world simulator? We explore the affordance perception potential of text-to-video models by teaching them to predict human-environment interaction. Given a scene image and a prompt describing human actions, we fine-tune the model to insert a person into the scene, while ensuring coherent behavior, appearance, harmonization, and scene affordance. Unlike prior work, we infer human affordance for video generation (i.e., where to insert a person and how they should behave) from a single scene image, without explicit conditions like bounding boxes or body poses. An in-depth study of cross-attention heatmaps demonstrates that we can uncover the inherent affordance perception of a pre-trained video model without labeled affordance datasets.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 48 of its 67 references that are in the map. First posted on arXiv 1 Jul 2025.

Builds on

48 of 67 references.

References · 48

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36 more
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