Universal Humanoid Motion Representations for Physics-Based Control
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Abstract (arXiv)
We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning, prior methods have focused on learning skill embeddings for a narrow range of movement styles (e.g. locomotion, game characters) from specialized motion datasets. This limited scope hampers their applicability in complex tasks. We close this gap by significantly increasing the coverage of our motion representation space. To achieve this, we first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset. We then create our motion representation by distilling skills directly from the imitator. This is achieved by using an encoder-decoder structure with a variational information bottleneck. Additionally, we jointly learn a prior conditioned on proprioception (humanoid's own pose and velocities) to improve model expressiveness and sampling efficiency for downstream tasks. By sampling from the prior, we can generate long, stable, and diverse human motions. Using this latent space for hierarchical RL, we show that our policies solve tasks using human-like behavior. We demonstrate the effectiveness of our motion representation by solving generative tasks (e.g. strike, terrain traversal) and motion tracking using VR controllers.
Key facts. Cited by 111 papers in the map (data through 13 Oct 2026). Builds on 39 of its 55 references that are in the map. First posted on arXiv 6 Oct 2023.
Builds on
39 of 55 references.
References · 39
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- 2016Gaussian Error Linear Units (GELUs)cited by 3,472
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,213
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- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 890
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 525
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 498
- 2015Policy Distillationcited by 423
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 399
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
- 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
27 more
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 321
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 201
- 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 184
- 2021Character Controllers Using Motion VAEscited by 183
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
- 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 113
- 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 105
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
- 2022Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotioncited by 98
- 2018Neural probabilistic motor primitives for humanoid controlcited by 96
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
- 2022PoseGPT: Quantization-based 3D Human Motion Generation and Forecastingcited by 78
- 2018Kickstarting Deep Reinforcement Learningcited by 77
- 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
- 2018Latent Space Policies for Hierarchical Reinforcement Learningcited by 66
- 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 63
- 2021Estimating Egocentric 3D Human Pose in Global Spacecited by 56
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
- 2021Discrete-Valued Neural Communicationcited by 39
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
- 2021Task-Generic Hierarchical Human Motion Prior using VAEscited by 33
- 2022Embodied Scene-aware Human Pose Estimationcited by 28
- 2022Imitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviorscited by 27
- 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 17
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Citing papers per year: 2024: 21; 2025: 48; 2026: 42.
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- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 76
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- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 67
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- 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instructioncited by 40
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- 2026BRIDGE: An Open-Source Humanoid Platform via Morphology-Control Co-Design for Physical AI3 Sep 2026
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- 2026GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction18 Aug 2026
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark13 Aug 2026
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation27 Jul 2026
- 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wild15 Jul 2026
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50 newest of 111 All 111 (JSON)
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12 most cited of 14 All 14 (JSON)
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- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control15 Apr 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion17 Sep 2025
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion11 Aug 2025
- 2025Flow Matching Policy Gradients28 Jul 2025
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control14 Mar 2025
- 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation8 Mar 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesis14 Oct 2024
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- 2026Latent Space Reinforcement Learning for Inverse Material Estimation in Food Fracture Simulation15 Jun 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
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- 2025Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning18 May 2025
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- 2024Expressive Whole-Body Control for Humanoid Robotscited by 118
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- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 88
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- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 48
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12 most cited of 75 All 75 (JSON)
- 2026FlowHMR: Physically Plausible Motion Capture from Video2 Oct 2026
- 2026Learning Expressive and Compositional Motion Representation via Spectral Skills29 Sep 2026
- 2026BRIDGE: An Open-Source Humanoid Platform via Morphology-Control Co-Design for Physical AI3 Sep 2026
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking20 Aug 2026
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark13 Aug 2026
- 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wild15 Jul 2026
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation9 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation7 Jul 2026
- 2026AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidance28 Jun 2026
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation25 Jun 2026
12 newest of 75 All 75 (JSON)