UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control
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Abstract (arXiv)
Generating natural and physically plausible character motion remains challenging, particularly for long-horizon control with diverse guidance signals. While prior work combines high-level diffusion-based motion planners with low-level physics controllers, these systems suffer from domain gaps that degrade motion quality and require task-specific fine-tuning. To tackle this problem, we introduce UniPhys, a diffusion-based behavior cloning framework that unifies motion planning and control into a single model. UniPhys enables flexible, expressive character motion conditioned on multi-modal inputs such as text, trajectories, and goals. To address accumulated prediction errors over long sequences, UniPhys is trained with the Diffusion Forcing paradigm, learning to denoise noisy motion histories and handle discrepancies introduced by the physics simulator. This design allows UniPhys to robustly generate physically plausible, long-horizon motions. Through guided sampling, UniPhys generalizes to a wide range of control signals, including unseen ones, without requiring task-specific fine-tuning. Experiments show that UniPhys outperforms prior methods in motion naturalness, generalization, and robustness across diverse control tasks.
Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Builds on 55 of its 77 references that are in the map. First posted on arXiv 17 Apr 2025.
Builds on
55 of 77 references.
References · 55
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- 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,061
38 more
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
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- 2023Human Motion Diffusion as a Generative Priorcited by 357
- 2016The KIT Motion-Language Datasetcited by 338
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2022EDGE: Editable Dance Generation From Musiccited by 287
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- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
- 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
- 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 190
- 2021Character Controllers Using Motion VAEscited by 184
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50 most cited of 55 All 55 (JSON)
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Citing papers per year: 2025: 6; 2026: 19.
25 papers.
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- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 15
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 5
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 5
- 2026Pondering the Way: Spatial-perceiving World Action Model for Embodied Navigationcited by 3
- 2025MoLingo: Motion-Language Alignment for Text-to-Human Motion Generationcited by 2
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimizationcited by 2
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generationcited by 1
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcingcited by 1
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
13 more
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusioncited by 0
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Timecited by 0
- 2026EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcingcited by 0
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Controlcited by 0
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Controlcited by 0
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physicscited by 0
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Spacecited by 0
- 2026InterSing: Explicit Interaction Dynamics for 3D Duet Singing Animation and Beyondcited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Controlcited by 0
- 2026DexMimic: A Generalist Dexterous Hand-Object Tracking Policy via Value-Guided Reset Allocationcited by 0
- 2026DexMimic: A Generalist Dexterous Hand-Object Tracking Policy via Value-Guided Reset Allocation13 Oct 2026
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control21 Sep 2026
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction17 Sep 2026
- 2026InterSing: Explicit Interaction Dynamics for 3D Duet Singing Animation and Beyond4 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026Pondering the Way: Spatial-perceiving World Action Model for Embodied Navigation29 Jun 2026
- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics25 Jun 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
13 more
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcing13 May 2026
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generation28 Apr 2026
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control15 Apr 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2025MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation15 Dec 2025
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Time25 Nov 2025
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 5
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimizationcited by 2
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Timecited by 0
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Controlcited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Controlcited by 0
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control21 Sep 2026
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction17 Sep 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control15 Apr 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Time25 Nov 2025
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 5
- 2025MoLingo: Motion-Language Alignment for Text-to-Human Motion Generationcited by 2
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generationcited by 1
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcingcited by 1
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusioncited by 0
- 2026EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcingcited by 0
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Controlcited by 0
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physicscited by 0
12 most cited of 15 All 15 (JSON)
- 2026DexMimic: A Generalist Dexterous Hand-Object Tracking Policy via Value-Guided Reset Allocation13 Oct 2026
- 2026InterSing: Explicit Interaction Dynamics for 3D Duet Singing Animation and Beyond4 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics25 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcing13 May 2026
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generation28 Apr 2026
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2025MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation15 Dec 2025
12 newest of 15 All 15 (JSON)