Real-Time Simulated Avatar from Head-Mounted Sensors
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Abstract (arXiv)
We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-mounted cameras, the human body is often clipped out of view, making traditional image-based egocentric pose estimation challenging. On the other hand, headset poses provide valuable information about overall body motion, but lack fine-grained details about the hands and feet. To synergize headset poses with cameras, we control a humanoid to track headset movement while analyzing input images to decide body movement. When body parts are seen, the movements of hands and feet will be guided by the images; when unseen, the laws of physics guide the controller to generate plausible motion. We design an end-to-end method that does not rely on any intermediate representations and learns to directly map from images and headset poses to humanoid control signals. To train our method, we also propose a large-scale synthetic dataset created using camera configurations compatible with a commercially available VR headset (Quest 2) and show promising results on real-world captures. To demonstrate the applicability of our framework, we also test it on an AR headset with a forward-facing camera.
Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 49 of its 69 references that are in the map. First posted on arXiv 11 Mar 2024.
Builds on
49 of 69 references.
References · 49
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- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
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- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
- 2015Policy Distillationcited by 440
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
37 more
- 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 208
- 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 167
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
- 2023Robot Parkour Learningcited by 149
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 130
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 114
- 2021Bottom-Up Human Pose Estimation Via Disentangled Keypoint Regressioncited by 112
- 2022AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensingcited by 110
- 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 108
- 2023Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Modelcited by 107
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2020Contact and Human Dynamics from Monocular Videocited by 95
- 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 94
- 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
- 2018Kickstarting Deep Reinforcement Learningcited by 81
- 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 77
- 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 71
- 2018Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Cameracited by 68
- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 66
- 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 64
- 2022UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capturecited by 57
- 2021Estimating Egocentric 3D Human Pose in Global Spacecited by 56
- 2022FLAG: Flow-based 3D Avatar Generation from Sparse Observationscited by 55
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- 2020SelfPose: 3D Egocentric Pose Estimation from a Headset Mounted Cameracited by 49
- 2016Seeing Invisible Poses: Estimating 3D Body Pose from Egocentric Videocited by 45
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 40
- 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
- 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
- 2022Imitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviorscited by 30
- 2022Scene-aware Egocentric 3D Human Pose Estimationcited by 30
- 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 28
- 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
- 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 19
- 2023HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observationscited by 18
- 2022Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devicescited by 13
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Citing papers per year: 2024: 2; 2025: 9; 2026: 6.
17 papers.
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- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 56
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioningcited by 14
- 2025Towards Cross-View Point Correspondence in Vision-Language Modelscited by 14
- 2024EMHI: A Multimodal Egocentric Human Motion Dataset with HMD and Body-Worn IMUscited by 13
- 2025ModSkill: Physical Character Skill Modularizationcited by 7
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 7
- 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generationcited by 4
- 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generationcited by 2
- 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensorscited by 2
- 2026PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systemscited by 1
5 more
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capturecited by 1
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitivescited by 0
- 2026EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual Realitycited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
- 2026AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalizationcited by 0
- 2026AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalization17 Sep 2026
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systems17 Apr 2026
- 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors17 Mar 2026
- 2026EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual Reality5 Feb 2026
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives16 Dec 2025
- 2025Towards Cross-View Point Correspondence in Vision-Language Models4 Dec 2025
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction2 Oct 2025
- 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generation25 Sep 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis4 Aug 2025
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models15 Apr 2025
5 more
- 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning7 Apr 2025
- 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generation2 Apr 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2024EMHI: A Multimodal Egocentric Human Motion Dataset with HMD and Body-Worn IMUs30 Aug 2024
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wild14 Jun 2024
- 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioningcited by 14
- 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generationcited by 4
- 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generationcited by 2
- 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generation25 Sep 2025
- 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning7 Apr 2025
- 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generation2 Apr 2025
- 2025ModSkill: Physical Character Skill Modularizationcited by 7
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2024EMHI: A Multimodal Egocentric Human Motion Dataset with HMD and Body-Worn IMUscited by 13
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 7
- 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensorscited by 2
- 2026PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systemscited by 1
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capturecited by 1
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitivescited by 0
- 2026EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual Realitycited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
- 2026AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalizationcited by 0
- 2026AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalization17 Sep 2026
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systems17 Apr 2026
- 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors17 Mar 2026
- 2026EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual Reality5 Feb 2026
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives16 Dec 2025
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction2 Oct 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis4 Aug 2025
- 2024EMHI: A Multimodal Egocentric Human Motion Dataset with HMD and Body-Worn IMUs30 Aug 2024
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wild14 Jun 2024