mlsanityData to 14 Oct 2026

Real-Time Simulated Avatar from Head-Mounted Sensors

arXiv 2403.06862 ↗First posted 11 Mar 2024cs.CV cs.GR cs.ROcited by 17

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Abstract (arXiv)

We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-mounted cameras, the human body is often clipped out of view, making traditional image-based egocentric pose estimation challenging. On the other hand, headset poses provide valuable information about overall body motion, but lack fine-grained details about the hands and feet. To synergize headset poses with cameras, we control a humanoid to track headset movement while analyzing input images to decide body movement. When body parts are seen, the movements of hands and feet will be guided by the images; when unseen, the laws of physics guide the controller to generate plausible motion. We design an end-to-end method that does not rely on any intermediate representations and learns to directly map from images and headset poses to humanoid control signals. To train our method, we also propose a large-scale synthetic dataset created using camera configurations compatible with a commercially available VR headset (Quest 2) and show promising results on real-world captures. To demonstrate the applicability of our framework, we also test it on an AR headset with a forward-facing camera.

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 49 of its 69 references that are in the map. First posted on arXiv 11 Mar 2024.

Builds on

49 of 69 references.

References · 49

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2015Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shiftcited by 7,005
  3. 2014Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translationcited by 4,057
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  6. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  7. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  8. 2017Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learningcited by 950
  9. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  10. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
  11. 2015Policy Distillationcited by 440
  12. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
37 more
  1. 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 208
  2. 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 167
  3. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  4. 2023Robot Parkour Learningcited by 149
  5. 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 130
  6. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  7. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 114
  8. 2021Bottom-Up Human Pose Estimation Via Disentangled Keypoint Regressioncited by 112
  9. 2022AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensingcited by 110
  10. 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 108
  11. 2023Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Modelcited by 107
  12. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  13. 2020Contact and Human Dynamics from Monocular Videocited by 95
  14. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 94
  15. 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
  16. 2018Kickstarting Deep Reinforcement Learningcited by 81
  17. 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 77
  18. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 71
  19. 2018Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Cameracited by 68
  20. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 66
  21. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 64
  22. 2022UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capturecited by 57
  23. 2021Estimating Egocentric 3D Human Pose in Global Spacecited by 56
  24. 2022FLAG: Flow-based 3D Avatar Generation from Sparse Observationscited by 55
  25. 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
  26. 2020SelfPose: 3D Egocentric Pose Estimation from a Headset Mounted Cameracited by 49
  27. 2016Seeing Invisible Poses: Estimating 3D Body Pose from Egocentric Videocited by 45
  28. 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 40
  29. 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
  30. 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
  31. 2022Imitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviorscited by 30
  32. 2022Scene-aware Egocentric 3D Human Pose Estimationcited by 30
  33. 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 28
  34. 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
  35. 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 19
  36. 2023HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observationscited by 18
  37. 2022Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devicescited by 13

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 9; 2026: 6.

17 papers.

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  1. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
  2. 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 56
  3. 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
  4. 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioningcited by 14
  5. 2025Towards Cross-View Point Correspondence in Vision-Language Modelscited by 14
  6. 2024EMHI: A Multimodal Egocentric Human Motion Dataset with HMD and Body-Worn IMUscited by 13
  7. 2025ModSkill: Physical Character Skill Modularizationcited by 7
  8. 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 7
  9. 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generationcited by 4
  10. 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generationcited by 2
  11. 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensorscited by 2
  12. 2026PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systemscited by 1
5 more
  1. 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capturecited by 1
  2. 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitivescited by 0
  3. 2026EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual Realitycited by 0
  4. 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
  5. 2026AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalizationcited by 0