mlsanityData to 7 Oct 2026

Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis

arXiv 2006.07364 ↗First posted 12 Jun 2020cs.RO cs.CV cs.GRcited by 63

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Abstract (arXiv)

Reinforcement learning has shown great promise for synthesizing realistic human behaviors by learning humanoid control policies from motion capture data. However, it is still very challenging to reproduce sophisticated human skills like ballet dance, or to stably imitate long-term human behaviors with complex transitions. The main difficulty lies in the dynamics mismatch between the humanoid model and real humans. That is, motions of real humans may not be physically possible for the humanoid model. To overcome the dynamics mismatch, we propose a novel approach, residual force control (RFC), that augments a humanoid control policy by adding external residual forces into the action space. During training, the RFC-based policy learns to apply residual forces to the humanoid to compensate for the dynamics mismatch and better imitate the reference motion. Experiments on a wide range of dynamic motions demonstrate that our approach outperforms state-of-the-art methods in terms of convergence speed and the quality of learned motions. Notably, we showcase a physics-based virtual character empowered by RFC that can perform highly agile ballet dance moves such as pirouette, arabesque and jet'e. Furthermore, we propose a dual-policy control framework, where a kinematic policy and an RFC-based policy work in tandem to synthesize multi-modal infinite-horizon human motions without any task guidance or user input. Our approach is the first humanoid control method that successfully learns from a large-scale human motion dataset (Human3.6M) and generates diverse long-term motions. Code and videos are available at https://www.ye-yuan.com/rfc.

Key facts. Cited by 63 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Jun 2020.

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Citing papers per year: 2021: 7; 2022: 13; 2023: 9; 2024: 18; 2025: 10; 2026: 6.

63 papers.

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  1. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
  2. 2021AgentFormer: Agent-Aware Transformers for Socio-Temporal Multi-Agent Forecastingcited by 327
  3. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  4. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  5. 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
  6. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  7. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
  8. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
  9. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  10. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
  11. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  12. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
38 more
  1. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
  2. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  3. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  4. 2024StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Frameworkcited by 48
  5. 2022LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensorscited by 43
  6. 2022D&D: Learning Human Dynamics from Dynamic Cameracited by 39
  7. 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 38
  8. 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
  9. 2023Diverse Human Motion Prediction Guided by Multi-Level Spatial-Temporal Anchorscited by 34
  10. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
  11. 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
  12. 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
  13. 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 26
  14. 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
  15. 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 24
  16. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  17. 2023HMP: Hand Motion Priors for Pose and Shape Estimation from Videocited by 23
  18. 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patternscited by 21
  19. 2024HUMOS: Human Motion Model Conditioned on Body Shapecited by 20
  20. 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
  21. 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimationcited by 18
  22. 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
  23. 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
  24. 2022MotionAug: Augmentation with Physical Correction for Human Motion Predictioncited by 13
  25. 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
  26. 2022From Universal Humanoid Control to Automatic Physically Valid Character Creationcited by 11
  27. 2025Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motionscited by 11
  28. 2025ModSkill: Physical Character Skill Modularizationcited by 7
  29. 2024Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions with Physicscited by 6
  30. 2024LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environmentcited by 6
  31. 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capturecited by 5
  32. 2022Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweeningcited by 4
  33. 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 4
  34. 2025PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generationcited by 4
  35. 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Controlcited by 4
  36. 2023Physics-Guided Human Motion Capture with Pose Probability Modelingcited by 2
  37. 2024Advancing Monocular Video-Based Gait Analysis Using Motion Imitation with Physics-Based Simulationcited by 2
  38. 2025Jointly Understand Your Command and Intention:Reciprocal Co-Evolution between Scene-Aware 3D Human Motion Synthesis and Analysiscited by 2

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