Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis
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Abstract (arXiv)
Reinforcement learning has shown great promise for synthesizing realistic human behaviors by learning humanoid control policies from motion capture data. However, it is still very challenging to reproduce sophisticated human skills like ballet dance, or to stably imitate long-term human behaviors with complex transitions. The main difficulty lies in the dynamics mismatch between the humanoid model and real humans. That is, motions of real humans may not be physically possible for the humanoid model. To overcome the dynamics mismatch, we propose a novel approach, residual force control (RFC), that augments a humanoid control policy by adding external residual forces into the action space. During training, the RFC-based policy learns to apply residual forces to the humanoid to compensate for the dynamics mismatch and better imitate the reference motion. Experiments on a wide range of dynamic motions demonstrate that our approach outperforms state-of-the-art methods in terms of convergence speed and the quality of learned motions. Notably, we showcase a physics-based virtual character empowered by RFC that can perform highly agile ballet dance moves such as pirouette, arabesque and jet'e. Furthermore, we propose a dual-policy control framework, where a kinematic policy and an RFC-based policy work in tandem to synthesize multi-modal infinite-horizon human motions without any task guidance or user input. Our approach is the first humanoid control method that successfully learns from a large-scale human motion dataset (Human3.6M) and generates diverse long-term motions. Code and videos are available at https://www.ye-yuan.com/rfc.
Key facts. Cited by 63 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Jun 2020.
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Citing papers per year: 2021: 7; 2022: 13; 2023: 9; 2024: 18; 2025: 10; 2026: 6.
63 papers.
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- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
- 2021AgentFormer: Agent-Aware Transformers for Socio-Temporal Multi-Agent Forecastingcited by 327
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
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- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
38 more
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- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2024StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Frameworkcited by 48
- 2022LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensorscited by 43
- 2022D&D: Learning Human Dynamics from Dynamic Cameracited by 39
- 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 38
- 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
- 2023Diverse Human Motion Prediction Guided by Multi-Level Spatial-Temporal Anchorscited by 34
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
- 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
- 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
- 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 26
- 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
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- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
- 2023HMP: Hand Motion Priors for Pose and Shape Estimation from Videocited by 23
- 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patternscited by 21
- 2024HUMOS: Human Motion Model Conditioned on Body Shapecited by 20
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
- 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimationcited by 18
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- 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
- 2022From Universal Humanoid Control to Automatic Physically Valid Character Creationcited by 11
- 2025Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motionscited by 11
- 2025ModSkill: Physical Character Skill Modularizationcited by 7
- 2024Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions with Physicscited by 6
- 2024LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environmentcited by 6
- 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capturecited by 5
- 2022Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweeningcited by 4
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 4
- 2025PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generationcited by 4
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Controlcited by 4
- 2023Physics-Guided Human Motion Capture with Pose Probability Modelingcited by 2
- 2024Advancing Monocular Video-Based Gait Analysis Using Motion Imitation with Physics-Based Simulationcited by 2
- 2025Jointly Understand Your Command and Intention:Reciprocal Co-Evolution between Scene-Aware 3D Human Motion Synthesis and Analysiscited by 2
50 most cited of 63 All 63 (JSON)
- 2026SWIM: Compact Environment Representation for Reinforcement Learning Human Swimming29 May 2026
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting7 May 2026
- 2026Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters7 Apr 2026
- 2026Imitation Learning from Human Motion Alone Does Not Guarantee Biomechanically Plausible Gait Kinetics12 Mar 2026
- 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation14 Feb 2026
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control30 Jan 2026
- 2025Robot Crash Course: Learning Soft and Stylized Falling13 Nov 2025
- 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generation25 Sep 2025
- 2025Improving Human Motion Plausibility with Body Momentum11 Sep 2025
- 2025PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation9 Jun 2025
- 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture19 May 2025
- 2025Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions4 Apr 2025
38 more
- 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation8 Mar 2025
- 2025Jointly Understand Your Command and Intention:Reciprocal Co-Evolution between Scene-Aware 3D Human Motion Synthesis and Analysis1 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions23 Dec 2024
- 2024Multi-Resolution Generative Modeling of Human Motion from Limited Data25 Nov 2024
- 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patterns27 Oct 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting22 Sep 2024
- 2024HUMOS: Human Motion Model Conditioned on Body Shape5 Sep 2024
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environment13 Jul 2024
- 2024PlaMo: Plan and Move in Rich 3D Physical Environments26 Jun 2024
- 2024StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Framework9 May 2024
- 2024Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions with Physics4 May 2024
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios30 Apr 2024
- 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimation18 Apr 2024
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation1 Apr 2024
- 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment20 Mar 2024
- 2024Real-Time Simulated Avatar from Head-Mounted Sensors11 Mar 2024
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation7 Mar 2024
- 2024Advancing Monocular Video-Based Gait Analysis Using Motion Imitation with Physics-Based Simulation20 Feb 2024
- 2023HMP: Hand Motion Priors for Pose and Shape Estimation from Video27 Dec 2023
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videos20 Oct 2023
- 2023Universal Humanoid Motion Representations for Physics-Based Control6 Oct 2023
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters20 Sep 2023
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesis14 Sep 2023
- 2023Physics-Guided Human Motion Capture with Pose Probability Modeling19 Aug 2023
- 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors9 Jun 2023
- 2023Perpetual Humanoid Control for Real-time Simulated Avatars10 May 2023
- 2023Diverse Human Motion Prediction Guided by Multi-Level Spatial-Temporal Anchors9 Feb 2023
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec 2022
- 2022Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweening9 Oct 2022
- 2022D&D: Learning Human Dynamics from Dynamic Camera19 Sep 2022
- 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control15 Aug 2022
- 2022From Universal Humanoid Control to Automatic Physically Valid Character Creation18 Jun 2022
- 2022LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensors30 May 2022
- 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video24 May 2022
50 newest of 63 All 63 (JSON)
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2024StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Frameworkcited by 48
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
- 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimationcited by 1
- 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generationcited by 1
- 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generation25 Sep 2025
- 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation8 Mar 2025
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Framework9 May 2024
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec 2022
- 2025ModSkill: Physical Character Skill Modularizationcited by 7
- 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capturecited by 5
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargetingcited by 1
- 2026Imitation Learning from Human Motion Alone Does Not Guarantee Biomechanically Plausible Gait Kineticscited by 0
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting7 May 2026
- 2026Imitation Learning from Human Motion Alone Does Not Guarantee Biomechanically Plausible Gait Kinetics12 Mar 2026
- 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture19 May 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2021AgentFormer: Agent-Aware Transformers for Socio-Temporal Multi-Agent Forecastingcited by 327
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
12 most cited of 53 All 53 (JSON)
- 2026SWIM: Compact Environment Representation for Reinforcement Learning Human Swimming29 May 2026
- 2026Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters7 Apr 2026
- 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation14 Feb 2026
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control30 Jan 2026
- 2025Robot Crash Course: Learning Soft and Stylized Falling13 Nov 2025
- 2025Improving Human Motion Plausibility with Body Momentum11 Sep 2025
- 2025PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation9 Jun 2025
- 2025Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions4 Apr 2025
- 2025Jointly Understand Your Command and Intention:Reciprocal Co-Evolution between Scene-Aware 3D Human Motion Synthesis and Analysis1 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions23 Dec 2024
- 2024Multi-Resolution Generative Modeling of Human Motion from Limited Data25 Nov 2024
12 newest of 53 All 53 (JSON)