mlsanityData to 7 Oct 2026

From Generated Human Videos to Physically Plausible Robot Trajectories

arXiv 2512.05094 ↗First posted 4 Dec 2025cs.RO cs.CVcited by 5

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Abstract (arXiv)

Video generation models are rapidly improving in their ability to synthesize human actions in novel contexts, holding the potential to serve as high-level planners for contextual robot control. To realize this potential, a key research question remains open: how can a humanoid execute the human actions from generated videos in a zero-shot manner? This challenge arises because generated videos are often noisy and exhibit morphological distortions that make direct imitation difficult compared to real video. To address this, we introduce a two-stage pipeline. First, we lift video pixels into a 4D human representation and then retarget to the humanoid morphology. Second, we propose GenMimic-a physics-aware reinforcement learning policy conditioned on 3D keypoints, and trained with symmetry regularization and keypoint-weighted tracking rewards. As a result, GenMimic can mimic human actions from noisy, generated videos. We curate GenMimicBench, a synthetic human-motion dataset generated using two video generation models across a spectrum of actions and contexts, establishing a benchmark for assessing zero-shot generalization and policy robustness. Extensive experiments demonstrate improvements over strong baselines in simulation and confirm coherent, physically stable motion tracking on a Unitree G1 humanoid robot without fine-tuning. This work offers a promising path to realizing the potential of video generation models as high-level policies for robot control.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 62 of its 71 references that are in the map. First posted on arXiv 4 Dec 2025.

Builds on

62 of 71 references.

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38 more
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Citing papers per year: 2026: 5.

5 papers.