mlsanityData to 14 Oct 2026

KINESIS: Motion Imitation for Human Musculoskeletal Locomotion

arXiv 2503.14637 ↗First posted 18 Mar 2025cs.RO cs.AI cs.CVcited by 7

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Abstract (arXiv)

How do humans move? Advances in reinforcement learning (RL) have produced impressive results in capturing human motion using physics-based humanoid control. However, torque-controlled humanoids fail to model key aspects of human motor control such as biomechanical joint constraints & non-linear and overactuated musculotendon control. We present KINESIS, a model-free motion imitation framework that tackles these challenges. KINESIS is trained on 1.8 hours of locomotion data and achieves strong motion imitation performance on unseen trajectories. Through a negative mining approach, KINESIS learns robust locomotion priors that we leverage to deploy the policy on several downstream tasks such as text-to-control, target point reaching, and football penalty kicks. Importantly, KINESIS learns to generate muscle activity patterns that correlate well with human EMG activity. We show that these results scale seamlessly across biomechanical model complexity, demonstrating control of up to 290 muscles. Overall, the physiological plausibility makes KINESIS a promising model for tackling challenging problems in human motor control. Code, videos and benchmarks are available at https://github.com/amathislab/Kinesis.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 15 of its 58 references that are in the map. First posted on arXiv 18 Mar 2025.

Builds on

15 of 58 references.

References · 15

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  3. 2022Human Motion Diffusion Modelcited by 1,080
  4. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  5. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  6. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
  7. 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
  8. 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 29
  9. 2023Latent Exploration for Reinforcement Learningcited by 22
  10. 2023SAR: Generalization of Physiological Agility and Dexterity via Synergistic Action Representationcited by 17
  11. 2023Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representationcited by 17
  12. 2023MuscleVAE: Model-Based Controllers of Muscle-Actuated Characterscited by 13
3 more
  1. 2019Artificial Intelligence for Prosthetics - challenge solutionscited by 12
  2. 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systemscited by 12
  3. 2022Generative GaitNetcited by 11

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 4.

7 papers.

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  1. 2026Towards Embodied AI with MuscleMimic: Unlocking full-body musculoskeletal motor learning at scale
  2. 2023LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for Locomotion
  3. 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture
  4. 2024Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotion
  5. 2026Muscle Synergy Priors Enhance Biomechanical Fidelity in Predictive Musculoskeletal Locomotion Simulation
  6. 2026PMG: Parameterized Motion Generator for Human-like Locomotion Control
  7. 2025Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics
  8. 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning