mlsanityData to 14 Oct 2026

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning

arXiv 2505.12278 ↗First posted 18 May 2025cs.RO cs.CVcited by 5

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Human behavior is fundamentally shaped by visual perception -- our ability to interact with the world depends on actively gathering relevant information and adapting our movements accordingly. Behaviors like searching for objects, reaching, and hand-eye coordination naturally emerge from the structure of our sensory system. Inspired by these principles, we introduce Perceptive Dexterous Control (PDC), a framework for vision-driven dexterous whole-body control with simulated humanoids. PDC operates solely on egocentric vision for task specification, enabling object search, target placement, and skill selection through visual cues, without relying on privileged state information (e.g., 3D object positions and geometries). This perception-as-interface paradigm enables learning a single policy to perform multiple household tasks, including reaching, grasping, placing, and articulated object manipulation. We also show that training from scratch with reinforcement learning can produce emergent behaviors such as active search. These results demonstrate how vision-driven control and complex tasks induce human-like behaviors and can serve as the key ingredients in closing the perception-action loop for animation, robotics, and embodied AI.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 51 of its 71 references that are in the map. First posted on arXiv 18 May 2025.

Builds on

51 of 71 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoids27 Feb
  2. 2024Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning3 May

Other references · 49

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  3. 2023Segment Anythingcited by 8,234
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  6. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  7. 2017Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learningcited by 950
  8. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  9. 2024ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulationcited by 315
  10. 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environmentscited by 295
  11. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  12. 2023Object Motion Guided Human Motion Synthesiscited by 212
37 more
  1. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
  2. 2024PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMscited by 190
  3. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
  4. 2023AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation Systemcited by 152
  5. 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedbackcited by 145
  6. 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 133
  7. 2024Flow as the Cross-Domain Manipulation Interfacecited by 132
  8. 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 131
  9. 2023UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policycited by 124
  10. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  11. 2023UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learningcited by 107
  12. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 103
  13. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  14. 2022Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapescited by 101
  15. 2023General In-Hand Object Rotation with Vision and Touchcited by 99
  16. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
  17. 2016A Deep Hierarchical Approach to Lifelong Learning in Minecraftcited by 90
  18. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  19. 2024Learning Visuotactile Skills with Two Multifingered Handscited by 76
  20. 2018Latent Space Policies for Hierarchical Reinforcement Learningcited by 67
  21. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  22. 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Controlcited by 51
  23. 2024Omnigrasp: Grasping Diverse Objects with Simulated Humanoidscited by 46
  24. 2024DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Handscited by 45
  25. 2023Hierarchical Planning and Control for Box Loco-Manipulationcited by 44
  26. 2024Twisting Lids Off with Two Handscited by 42
  27. 2024DextrAH-G: Pixels-to-Action Dexterous Arm-Hand Grasping with Geometric Fabricscited by 42
  28. 2024Hand-Object Interaction Pretraining from Videoscited by 39
  29. 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
  30. 2023A Dataset of Relighted 3D Interacting Handscited by 35
  31. 2024ViViDex: Learning Vision-based Dexterous Manipulation from Human Videoscited by 35
  32. 2018Hierarchical visuomotor control of humanoidscited by 30
  33. 2022Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-Graspscited by 29
  34. 2022Dexterous Manipulation from Images: Autonomous Real-World RL via Substep Guidancecited by 23
  35. 2024HumanVLA: Towards Vision-Language Directed Object Rearrangement by Physical Humanoidcited by 19
  36. 2023Sharing Lifelong Reinforcement Learning Knowledge via Modulating Maskscited by 10
  37. 2021DASH: Modularized Human Manipulation Simulation with Vision and Language for Embodied AIcited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 4.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Act, Sense, Act: Learning Active Perception from Large-Scale Egocentric Human Data
  2. 2026PILOT: A Perceptive Integrated Low-level Controller for Loco-manipulation over Unstructured Scenes ↗
  3. 2026Reflex: Visually Grounded Reactive Humanoid Control ↗
  4. 2026Going with the Flow: Koopman Behavioral Models as Pseudo Planners for Visuo-Motor Dexterity ↗
  5. 2025Towards Human-level Dexterity via Robot Learning
  6. 2026From Passive Execution to Active Exploration: Agentic Embodied Manipulation in Realistic Environments
  7. 2024Optimizing Active Perception for Learning Simultaneous Viewpoint Selection and Manipulation with Diffusion Policy
  8. 2025Learning Vision-Driven Reactive Soccer Skills for Humanoid Robots