Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Human behavior is fundamentally shaped by visual perception -- our ability to interact with the world depends on actively gathering relevant information and adapting our movements accordingly. Behaviors like searching for objects, reaching, and hand-eye coordination naturally emerge from the structure of our sensory system. Inspired by these principles, we introduce Perceptive Dexterous Control (PDC), a framework for vision-driven dexterous whole-body control with simulated humanoids. PDC operates solely on egocentric vision for task specification, enabling object search, target placement, and skill selection through visual cues, without relying on privileged state information (e.g., 3D object positions and geometries). This perception-as-interface paradigm enables learning a single policy to perform multiple household tasks, including reaching, grasping, placing, and articulated object manipulation. We also show that training from scratch with reinforcement learning can produce emergent behaviors such as active search. These results demonstrate how vision-driven control and complex tasks induce human-like behaviors and can serve as the key ingredients in closing the perception-action loop for animation, robotics, and embodied AI.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 51 of its 71 references that are in the map. First posted on arXiv 18 May 2025.
Builds on
51 of 71 references.
Closest ancestors · 2
Same direction, newest first
- 2025Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoids27 Feb
- 2024Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning3 May
Other references · 49
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37 more
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
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Built on by
Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 44
- 2026Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrationscited by 12
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
- 2026FOVI: A biologically-inspired foveated interface for deep vision modelscited by 2
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactionscited by 1
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions15 Sep 2026
- 2026Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrations6 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026FOVI: A biologically-inspired foveated interface for deep vision models3 Feb 2026
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System4 Nov 2025
Similar, not cited
Close in wording, no citation either way
- 2026Act, Sense, Act: Learning Active Perception from Large-Scale Egocentric Human Data
- 2026PILOT: A Perceptive Integrated Low-level Controller for Loco-manipulation over Unstructured Scenes ↗
- 2026Reflex: Visually Grounded Reactive Humanoid Control ↗
- 2026Going with the Flow: Koopman Behavioral Models as Pseudo Planners for Visuo-Motor Dexterity ↗
- 2025Towards Human-level Dexterity via Robot Learning
- 2026From Passive Execution to Active Exploration: Agentic Embodied Manipulation in Realistic Environments
- 2024Optimizing Active Perception for Learning Simultaneous Viewpoint Selection and Manipulation with Diffusion Policy
- 2025Learning Vision-Driven Reactive Soccer Skills for Humanoid Robots