PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios
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Abstract (arXiv)
We address the challenge of content diversity and controllability in pedestrian simulation for driving scenarios. Recent pedestrian animation frameworks have a significant limitation wherein they primarily focus on either following trajectory [46] or the content of the reference video [57], consequently overlooking the potential diversity of human motion within such scenarios. This limitation restricts the ability to generate pedestrian behaviors that exhibit a wider range of variations and realistic motions and therefore restricts its usage to provide rich motion content for other components in the driving simulation system, e.g., suddenly changed motion to which the autonomous vehicle should respond. In our approach, we strive to surpass the limitation by showcasing diverse human motions obtained from various sources, such as generated human motions, in addition to following the given trajectory. The fundamental contribution of our framework lies in combining the motion tracking task with trajectory following, which enables the tracking of specific motion parts (e.g., upper body) while simultaneously following the given trajectory by a single policy. This way, we significantly enhance both the diversity of simulated human motion within the given scenario and the controllability of the content, including language-based control. Our framework facilitates the generation of a wide range of human motions, contributing to greater realism and adaptability in pedestrian simulations for driving scenarios. More information is on our project page https://wangjingbo1219.github.io/papers/CVPR2024_PACER_PLUS/PACERPLUSPage.html .
Key facts. Cited by 24 papers in the map (data through 14 Oct 2026). Builds on 65 of its 87 references that are in the map. First posted on arXiv 30 Apr 2024.
Builds on
65 of 87 references.
References · 65
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50 most cited of 65 All 65 (JSON)
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Citing papers per year: 2024: 7; 2025: 13; 2026: 4.
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- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
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- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
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- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions23 Dec 2024
- 2024ChatDyn: Language-Driven Multi-Actor Dynamics Generation in Street Scenes11 Dec 2024
- 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patterns27 Oct 2024
- 2024Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels10 Oct 2024
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting22 Sep 2024
- 2024OmniRe: Omni Urban Scene Reconstruction29 Aug 2024
- 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videos31 Mar 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 161
- 2024OmniRe: Omni Urban Scene Reconstruction29 Aug 2024
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
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- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 16
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
- 2025Physical Plausibility-aware Trajectory Prediction via Locomotion Embodimentcited by 10
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 5
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
- 2024Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labelscited by 4
12 most cited of 19 All 19 (JSON)
- 2026MTF-Net: Multi-Modal Temporal Feature Fusion Network for Pedestrian Intention Prediction24 Jul 2026
- 2026QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capture27 Jan 2026
- 2025LangDriveCTRL: Natural Language Controllable Driving Scene Editing with Multi-modal Agents19 Dec 2025
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- 2025Physical Plausibility-aware Trajectory Prediction via Locomotion Embodiment21 Mar 2025
12 newest of 19 All 19 (JSON)