mlsanityData to 7 Oct 2026

Task-Generic Hierarchical Human Motion Prior using VAEs

arXiv 2106.04004 ↗First posted 7 Jun 2021cs.CV cs.GRcited by 33

Not on the map. Why?

Abstract (arXiv)

A deep generative model that describes human motions can benefit a wide range of fundamental computer vision and graphics tasks, such as providing robustness to video-based human pose estimation, predicting complete body movements for motion capture systems during occlusions, and assisting key frame animation with plausible movements. In this paper, we present a method for learning complex human motions independent of specific tasks using a combined global and local latent space to facilitate coarse and fine-grained modeling. Specifically, we propose a hierarchical motion variational autoencoder (HM-VAE) that consists of a 2-level hierarchical latent space. While the global latent space captures the overall global body motion, the local latent space enables to capture the refined poses of the different body parts. We demonstrate the effectiveness of our hierarchical motion variational autoencoder in a variety of tasks including video-based human pose estimation, motion completion from partial observations, and motion synthesis from sparse key-frames. Even though, our model has not been trained for any of these tasks specifically, it provides superior performance than task-specific alternatives. Our general-purpose human motion prior model can fix corrupted human body animations and generate complete movements from incomplete observations.

Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). Builds on 37 of its 57 references that are in the map. First posted on arXiv 7 Jun 2021.

Builds on

37 of 57 references.

References · 37

  1. 2017Attention Is All You Needcited by 59,932
  2. 2013Auto-Encoding Variational Bayescited by 3,980
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  5. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  6. 2017Deep Image Priorcited by 1,097
  7. 2017End-to-end Recovery of Human Shape and Posecited by 883
  8. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  9. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  10. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  11. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
  12. 2017On human motion prediction using recurrent neural networkscited by 336
25 more
  1. 2018Learning 3D Human Dynamics from Videocited by 315
  2. 2021Robust Motion In-betweeningcited by 223
  3. 2021Character Controllers Using Motion VAEscited by 182
  4. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  5. 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
  6. 2017VNect: Real-time 3D Human Pose Estimation with a Single RGB Cameracited by 129
  7. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
  8. 2019Exploiting temporal context for 3D human pose estimation in the wildcited by 110
  9. 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
  10. 2019Structured Prediction Helps 3D Human Motion Modellingcited by 96
  11. 2020Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flowscited by 94
  12. 2020Contact and Human Dynamics from Monocular Videocited by 94
  13. 2017Towards Accurate Markerless Human Shape and Pose Estimation over Timecited by 92
  14. 2017Exploiting temporal information for 3D pose estimationcited by 89
  15. 2018MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamicscited by 86
  16. 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 85
  17. 2020Learning to Generate Diverse Dance Motions with Transformercited by 85
  18. 2020Blind Video Temporal Consistency via Deep Video Priorcited by 76
  19. 2019MoGlow: Probabilistic and controllable motion synthesis using normalising flowscited by 47
  20. 2016Structured Prediction of 3D Human Pose with Deep Neural Networkscited by 43
  21. 2020Point2Mesh: A Self-Prior for Deformable Meshescited by 41
  22. 2020MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistencycited by 31
  23. 2020Progressive Learning and Disentanglement of Hierarchical Representationscited by 30
  24. 2020Generative Tweening: Long-term Inbetweening of 3D Human Motionscited by 23
  25. 2020Deep Optimized Priors for 3D Shape Modeling and Reconstructioncited by 20

Built on by

Cited by year

Citing papers per year: 2021: 2; 2022: 12; 2023: 8; 2024: 5; 2025: 6.

33 papers.

Sort:

By area:

  1. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
  2. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  3. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
  4. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  5. 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
  6. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
  7. 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 69
  8. 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
  9. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
  10. 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
  11. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
  12. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
21 more
  1. 2022Real-time Controllable Motion Transition for Characterscited by 29
  2. 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Cameracited by 19
  3. 2023RSMT: Real-time Stylized Motion Transition for Characterscited by 19
  4. 2023Reconstructing Interacting Hands with Interaction Prior from Monocular Imagescited by 18
  5. 2022Motion Inbetweening via Deep Delta-Interpolatorcited by 16
  6. 2022PoseBERT: A Generic Transformer Module for Temporal 3D Human Modelingcited by 15
  7. 2024HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Modelscited by 14
  8. 2024Scalable Group Choreography via Variational Phase Manifold Learningcited by 4
  9. 2025AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Modelscited by 4
  10. 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representationcited by 3
  11. 2022Representing motion as a sequence of latent primitives, a flexible approach for human motion modellingcited by 2
  12. 2022Leveraging Demonstrations with Latent Space Priorscited by 2
  13. 2023Utilizing Task-Generic Motion Prior to Recover Full-Body Motion from Very Sparse Signalscited by 2
  14. 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 2
  15. 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Taskscited by 2
  16. 2021Hierarchical Graph-Convolutional Variational AutoEncoding for Generative Modelling of Human Motioncited by 1
  17. 2023Motion-DVAE: Unsupervised learning for fast human motion denoisingcited by 1
  18. 2025SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approachcited by 1
  19. 2022LiP-Flow: Learning Inference-time Priors for Codec Avatars via Normalizing Flows in Latent Spacecited by 0
  20. 2025Improving Human Motion Plausibility with Body Momentumcited by 0
  21. 2025HEIR: Learning Graph-Based Motion Hierarchiescited by 0