Task-Generic Hierarchical Human Motion Prior using VAEs
Not on the map. Why?
Abstract (arXiv)
A deep generative model that describes human motions can benefit a wide range of fundamental computer vision and graphics tasks, such as providing robustness to video-based human pose estimation, predicting complete body movements for motion capture systems during occlusions, and assisting key frame animation with plausible movements. In this paper, we present a method for learning complex human motions independent of specific tasks using a combined global and local latent space to facilitate coarse and fine-grained modeling. Specifically, we propose a hierarchical motion variational autoencoder (HM-VAE) that consists of a 2-level hierarchical latent space. While the global latent space captures the overall global body motion, the local latent space enables to capture the refined poses of the different body parts. We demonstrate the effectiveness of our hierarchical motion variational autoencoder in a variety of tasks including video-based human pose estimation, motion completion from partial observations, and motion synthesis from sparse key-frames. Even though, our model has not been trained for any of these tasks specifically, it provides superior performance than task-specific alternatives. Our general-purpose human motion prior model can fix corrupted human body animations and generate complete movements from incomplete observations.
Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). Builds on 37 of its 57 references that are in the map. First posted on arXiv 7 Jun 2021.
Builds on
37 of 57 references.
References · 37
- 2017Attention Is All You Needcited by 59,932
- 2013Auto-Encoding Variational Bayescited by 3,980
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2017Deep Image Priorcited by 1,097
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
- 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
- 2017On human motion prediction using recurrent neural networkscited by 336
25 more
- 2018Learning 3D Human Dynamics from Videocited by 315
- 2021Robust Motion In-betweeningcited by 223
- 2021Character Controllers Using Motion VAEscited by 182
- 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
- 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
- 2017VNect: Real-time 3D Human Pose Estimation with a Single RGB Cameracited by 129
- 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
- 2019Exploiting temporal context for 3D human pose estimation in the wildcited by 110
- 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
- 2019Structured Prediction Helps 3D Human Motion Modellingcited by 96
- 2020Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flowscited by 94
- 2020Contact and Human Dynamics from Monocular Videocited by 94
- 2017Towards Accurate Markerless Human Shape and Pose Estimation over Timecited by 92
- 2017Exploiting temporal information for 3D pose estimationcited by 89
- 2018MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamicscited by 86
- 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 85
- 2020Learning to Generate Diverse Dance Motions with Transformercited by 85
- 2020Blind Video Temporal Consistency via Deep Video Priorcited by 76
- 2019MoGlow: Probabilistic and controllable motion synthesis using normalising flowscited by 47
- 2016Structured Prediction of 3D Human Pose with Deep Neural Networkscited by 43
- 2020Point2Mesh: A Self-Prior for Deformable Meshescited by 41
- 2020MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistencycited by 31
- 2020Progressive Learning and Disentanglement of Hierarchical Representationscited by 30
- 2020Generative Tweening: Long-term Inbetweening of 3D Human Motionscited by 23
- 2020Deep Optimized Priors for 3D Shape Modeling and Reconstructioncited by 20
Built on by
Citing papers per year: 2021: 2; 2022: 12; 2023: 8; 2024: 5; 2025: 6.
33 papers.
Sort:
By area:
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
- 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
- 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 69
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
- 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
- 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
- 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
21 more
- 2022Real-time Controllable Motion Transition for Characterscited by 29
- 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Cameracited by 19
- 2023RSMT: Real-time Stylized Motion Transition for Characterscited by 19
- 2023Reconstructing Interacting Hands with Interaction Prior from Monocular Imagescited by 18
- 2022Motion Inbetweening via Deep Delta-Interpolatorcited by 16
- 2022PoseBERT: A Generic Transformer Module for Temporal 3D Human Modelingcited by 15
- 2024HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Modelscited by 14
- 2024Scalable Group Choreography via Variational Phase Manifold Learningcited by 4
- 2025AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Modelscited by 4
- 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representationcited by 3
- 2022Representing motion as a sequence of latent primitives, a flexible approach for human motion modellingcited by 2
- 2022Leveraging Demonstrations with Latent Space Priorscited by 2
- 2023Utilizing Task-Generic Motion Prior to Recover Full-Body Motion from Very Sparse Signalscited by 2
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 2
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Taskscited by 2
- 2021Hierarchical Graph-Convolutional Variational AutoEncoding for Generative Modelling of Human Motioncited by 1
- 2023Motion-DVAE: Unsupervised learning for fast human motion denoisingcited by 1
- 2025SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approachcited by 1
- 2022LiP-Flow: Learning Inference-time Priors for Codec Avatars via Normalizing Flows in Latent Spacecited by 0
- 2025Improving Human Motion Plausibility with Body Momentumcited by 0
- 2025HEIR: Learning Graph-Based Motion Hierarchiescited by 0
- 2025HEIR: Learning Graph-Based Motion Hierarchies30 Oct 2025
- 2025Improving Human Motion Plausibility with Body Momentum11 Sep 2025
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks27 Jul 2025
- 2025SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approach9 Jun 2025
- 2025AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models11 Mar 2025
- 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation11 Mar 2025
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024Scalable Group Choreography via Variational Phase Manifold Learning26 Jul 2024
- 2024HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Models3 Jun 2024
- 2024Flexible Motion In-betweening with Diffusion Models17 May 2024
- 2024Seamless Human Motion Composition with Blended Positional Encodings23 Feb 2024
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videos20 Oct 2023
21 more
- 2023Universal Humanoid Motion Representations for Physics-Based Control6 Oct 2023
- 2023Utilizing Task-Generic Motion Prior to Recover Full-Body Motion from Very Sparse Signals30 Aug 2023
- 2023Reconstructing Interacting Hands with Interaction Prior from Monocular Images27 Aug 2023
- 2023RSMT: Real-time Stylized Motion Transition for Characters21 Jun 2023
- 2023Motion-DVAE: Unsupervised learning for fast human motion denoising9 Jun 2023
- 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations23 Mar 2023
- 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Camera12 Jan 2023
- 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels12 Dec 2022
- 2022Ego-Body Pose Estimation via Ego-Head Pose Estimation9 Dec 2022
- 2022Leveraging Demonstrations with Latent Space Priors26 Oct 2022
- 2022PoseBERT: A Generic Transformer Module for Temporal 3D Human Modeling22 Aug 2022
- 2022Representing motion as a sequence of latent primitives, a flexible approach for human motion modelling27 Jun 2022
- 2022NeMF: Neural Motion Fields for Kinematic Animation4 Jun 2022
- 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinement16 May 2022
- 2022Real-time Controllable Motion Transition for Characters5 May 2022
- 2022GIMO: Gaze-Informed Human Motion Prediction in Context20 Apr 2022
- 2022LiP-Flow: Learning Inference-time Priors for Codec Avatars via Normalizing Flows in Latent Space15 Mar 2022
- 2022Recovering 3D Human Mesh from Monocular Images: A Survey3 Mar 2022
- 2022Motion Inbetweening via Deep Delta-Interpolator18 Jan 2022
- 2021SAGA: Stochastic Whole-Body Grasping with Contact19 Dec 2021
- 2021Hierarchical Graph-Convolutional Variational AutoEncoding for Generative Modelling of Human Motion24 Nov 2021
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
- 2024HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Modelscited by 14
- 2025AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Modelscited by 4
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 2
- 2025AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models11 Mar 2025
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Models3 Jun 2024
- 2024Flexible Motion In-betweening with Diffusion Models17 May 2024
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
- 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
- 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 69
- 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
- 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
- 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
- 2022Real-time Controllable Motion Transition for Characterscited by 29
12 most cited of 29 All 29 (JSON)
- 2025HEIR: Learning Graph-Based Motion Hierarchies30 Oct 2025
- 2025Improving Human Motion Plausibility with Body Momentum11 Sep 2025
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks27 Jul 2025
- 2025SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approach9 Jun 2025
- 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation11 Mar 2025
- 2024Scalable Group Choreography via Variational Phase Manifold Learning26 Jul 2024
- 2024Seamless Human Motion Composition with Blended Positional Encodings23 Feb 2024
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videos20 Oct 2023
- 2023Universal Humanoid Motion Representations for Physics-Based Control6 Oct 2023
- 2023Utilizing Task-Generic Motion Prior to Recover Full-Body Motion from Very Sparse Signals30 Aug 2023
- 2023Reconstructing Interacting Hands with Interaction Prior from Monocular Images27 Aug 2023
- 2023RSMT: Real-time Stylized Motion Transition for Characters21 Jun 2023
12 newest of 29 All 29 (JSON)