Perpetual Humanoid Control for Real-time Simulated Avatars
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Abstract (arXiv)
We present a physics-based humanoid controller that achieves high-fidelity motion imitation and fault-tolerant behavior in the presence of noisy input (e.g. pose estimates from video or generated from language) and unexpected falls. Our controller scales up to learning ten thousand motion clips without using any external stabilizing forces and learns to naturally recover from fail-state. Given reference motion, our controller can perpetually control simulated avatars without requiring resets. At its core, we propose the progressive multiplicative control policy (PMCP), which dynamically allocates new network capacity to learn harder and harder motion sequences. PMCP allows efficient scaling for learning from large-scale motion databases and adding new tasks, such as fail-state recovery, without catastrophic forgetting. We demonstrate the effectiveness of our controller by using it to imitate noisy poses from video-based pose estimators and language-based motion generators in a live and real-time multi-person avatar use case.
Key facts. Cited by 198 papers in the map (data through 7 Oct 2026). Builds on 35 of its 57 references that are in the map. First posted on arXiv 10 May 2023.
Builds on
35 of 57 references.
References · 35
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- 2022Mixture-of-Experts with Expert Choice Routingcited by 611
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
- 2022Observation-Centric SORT: Rethinking SORT for Robust Multi-Object Trackingcited by 345
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- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
- 2018Progressive Feature Alignment for Unsupervised Domain Adaptationcited by 183
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
- 2019Cross-Domain Adaptation for Animal Pose Estimationcited by 108
- 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 105
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2022Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotioncited by 98
- 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
- 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
- 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
- 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 63
- 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
- 2020MeTRAbs: Metric-Scale Truncation-Robust Heatmaps for Absolute 3D Human Pose Estimationcited by 35
- 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
- 2022Embodied Scene-aware Human Pose Estimationcited by 28
- 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
- 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 24
- 2022Improving Policy Optimization with Generalist-Specialist Learningcited by 19
- 2018Progressive Reinforcement Learning with Distillation for Multi-Skilled Motion Controlcited by 12
- 2022Learning to Get Upcited by 11
- 2022From Universal Humanoid Control to Automatic Physically Valid Character Creationcited by 11
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Citing papers per year: 2023: 6; 2024: 36; 2025: 79; 2026: 77.
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