mlsanityData to 7 Oct 2026

GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skill

arXiv 2504.04191 ↗First posted 5 Apr 2025cs.CV cs.ROcited by 9

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Abstract (arXiv)

Learning open-vocabulary physical skills for simulated agents presents a significant challenge in artificial intelligence. Current reinforcement learning approaches face critical limitations: manually designed rewards lack scalability across diverse tasks, while demonstration-based methods struggle to generalize beyond their training distribution. We introduce GROVE, a generalized reward framework that enables open-vocabulary physical skill learning without manual engineering or task-specific demonstrations. Our key insight is that Large Language Models(LLMs) and Vision Language Models(VLMs) provide complementary guidance -- LLMs generate precise physical constraints capturing task requirements, while VLMs evaluate motion semantics and naturalness. Through an iterative design process, VLM-based feedback continuously refines LLM-generated constraints, creating a self-improving reward system. To bridge the domain gap between simulation and natural images, we develop Pose2CLIP, a lightweight mapper that efficiently projects agent poses directly into semantic feature space without computationally expensive rendering. Extensive experiments across diverse embodiments and learning paradigms demonstrate GROVE's effectiveness, achieving 22.2% higher motion naturalness and 25.7% better task completion scores while training 8.4x faster than previous methods. These results establish a new foundation for scalable physical skill acquisition in simulated environments.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 36 of its 51 references that are in the map. First posted on arXiv 5 Apr 2025.

Builds on

36 of 51 references.

References · 36

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24 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 6.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Embodied Learning of Reward for Musculoskeletal Control with Vision Language Models
  2. 2024Video-Language Critic: Transferable Reward Functions for Language-Conditioned Robotics
  3. 2023Learning Reward for Physical Skills using Large Language Model
  4. 2026Agentic-VLA: Efficient Online Adaptation for Vision-Language-Action Models
  5. 2025Revisiting the Learning Objectives of Vision-Language Reward Models
  6. 2024Visual Grounding for Object-Level Generalization in Reinforcement Learning
  7. 2025ManipLVM-R1: Reinforcement Learning for Reasoning in Embodied Manipulation with Large Vision-Language Models
  8. 2025Towards Autonomous Reinforcement Learning for Real-World Robotic Manipulation with Large Language Models