GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skill
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Abstract (arXiv)
Learning open-vocabulary physical skills for simulated agents presents a significant challenge in artificial intelligence. Current reinforcement learning approaches face critical limitations: manually designed rewards lack scalability across diverse tasks, while demonstration-based methods struggle to generalize beyond their training distribution. We introduce GROVE, a generalized reward framework that enables open-vocabulary physical skill learning without manual engineering or task-specific demonstrations. Our key insight is that Large Language Models(LLMs) and Vision Language Models(VLMs) provide complementary guidance -- LLMs generate precise physical constraints capturing task requirements, while VLMs evaluate motion semantics and naturalness. Through an iterative design process, VLM-based feedback continuously refines LLM-generated constraints, creating a self-improving reward system. To bridge the domain gap between simulation and natural images, we develop Pose2CLIP, a lightweight mapper that efficiently projects agent poses directly into semantic feature space without computationally expensive rendering. Extensive experiments across diverse embodiments and learning paradigms demonstrate GROVE's effectiveness, achieving 22.2% higher motion naturalness and 25.7% better task completion scores while training 8.4x faster than previous methods. These results establish a new foundation for scalable physical skill acquisition in simulated environments.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 36 of its 51 references that are in the map. First posted on arXiv 5 Apr 2025.
Builds on
36 of 51 references.
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Citing papers per year: 2025: 3; 2026: 6.
9 papers.
- 2025Physics-Based Motion Imitation with Adversarial Differential Discriminatorscited by 11
- 2025RoboMoRe: LLM-based Robot Co-design via Joint Optimization of Morphology and Rewardcited by 4
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
- 2026PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedbackcited by 4
- 2026Generalizable Dense Reward for Long-Horizon Robotic Taskscited by 3
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitationcited by 1
- 2026RDA: Reward Design Agent for Reinforcement Learningcited by 1
- 2026Re2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinementcited by 0
- 2026HELP: Human-Efficient Large-Scale Robot Post-Training with Rollout Segmentationcited by 0
- 2026HELP: Human-Efficient Large-Scale Robot Post-Training with Rollout Segmentation8 Jul 2026
- 2026PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback7 Jun 2026
- 2026RDA: Reward Design Agent for Reinforcement Learning1 Jun 2026
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
- 2026Re2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinement20 Apr 2026
- 2026Generalizable Dense Reward for Long-Horizon Robotic Tasks31 Mar 2026
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025RoboMoRe: LLM-based Robot Co-design via Joint Optimization of Morphology and Reward30 May 2025
- 2025Physics-Based Motion Imitation with Adversarial Differential Discriminators8 May 2025
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