mlsanityData to 14 Oct 2026

A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions

arXiv 2412.17377 ↗First posted 23 Dec 2024cs.CV cs.AIcited by 5

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Abstract (arXiv)

Extracting physically plausible 3D human motion from videos is a critical task. Although existing simulation-based motion imitation methods can enhance the physical quality of daily motions estimated from monocular video capture, extending this capability to high-difficulty motions remains an open challenge. This can be attributed to some flawed motion clips in video-based motion capture results and the inherent complexity in modeling high-difficulty motions. Therefore, sensing the advantage of segmentation in localizing human body, we introduce a mask-based motion correction module (MCM) that leverages motion context and video mask to repair flawed motions, producing imitation-friendly motions; and propose a physics-based motion transfer module (PTM), which employs a pretrain and adapt approach for motion imitation, improving physical plausibility with the ability to handle in-the-wild and challenging motions. Our approach is designed as a plug-and-play module to physically refine the video motion capture results, including high-difficulty in-the-wild motions. Finally, to validate our approach, we collected a challenging in-the-wild test set to establish a benchmark, and our method has demonstrated effectiveness on both the new benchmark and existing public datasets.https://physicalmotionrestoration.github.io

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 65 of its 87 references that are in the map. First posted on arXiv 23 Dec 2024.

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65 of 87 references.

References · 65

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Citing papers per year: 2026: 5.

5 papers.