SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending
Not on the map. Why?
Abstract (arXiv)
Humanoid robots hold significant potential in accomplishing daily tasks across diverse environments thanks to their flexibility and human-like morphology. Recent works have made significant progress in humanoid whole-body control and loco-manipulation leveraging optimal control or reinforcement learning. However, these methods require tedious task-specific tuning for each task to achieve satisfactory behaviors, limiting their versatility and scalability to diverse tasks in daily scenarios. To that end, we introduce SkillBlender, a novel hierarchical reinforcement learning framework for versatile humanoid loco-manipulation. SkillBlender first pretrains goal-conditioned task-agnostic primitive skills, and then dynamically blends these skills to accomplish complex loco-manipulation tasks with minimal task-specific reward engineering. We also introduce SkillBench, a parallel, cross-embodiment, and diverse simulated benchmark containing three embodiments, four primitive skills, and eight challenging loco-manipulation tasks, accompanied by a set of scientific evaluation metrics balancing accuracy and feasibility. Extensive simulated experiments show that our method significantly outperforms all baselines, while naturally regularizing behaviors to avoid reward hacking, resulting in more accurate and feasible movements for diverse loco-manipulation tasks in our daily scenarios. Our code and benchmark will be open-sourced to the community to facilitate future research. Project page: https://usc-gvl.github.io/SkillBlender-web/.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 48 of its 54 references that are in the map. First posted on arXiv 11 Jun 2025.
Builds on
48 of 54 references.
References · 48
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2018DeepMind Control Suitecited by 935
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 494
- 2016The Option-Critic Architecturecited by 433
- 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 299
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
- 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 164
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 117
36 more
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 105
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
- 2024HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulationcited by 101
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
- 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 76
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
- 2022Adversarial Motion Priors Make Good Substitutes for Complex Reward Functionscited by 68
- 2024OpenFMNav: Towards Open-Set Zero-Shot Object Navigation via Vision-Language Foundation Modelscited by 66
- 2024Humanoid Parkour Learningcited by 66
- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 65
- 2024Humanoid Locomotion as Next Token Predictioncited by 63
- 2020Multi-expert learning of adaptive legged locomotioncited by 62
- 2016Learning and Transfer of Modulated Locomotor Controllerscited by 59
- 2024RAM: Retrieval-Based Affordance Transfer for Generalizable Zero-Shot Robotic Manipulationcited by 55
- 2019HRL4IN: Hierarchical Reinforcement Learning for Interactive Navigation with Mobile Manipulatorscited by 52
- 2024WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contactscited by 49
- 2025RoboVerse: Towards a Unified Platform, Dataset and Benchmark for Scalable and Generalizable Robot Learningcited by 48
- 2025AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Controlcited by 47
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learningcited by 38
- 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 34
- 2022Hierarchical Reinforcement Learning for Precise Soccer Shooting Skills using a Quadrupedal Robotcited by 32
- 2023LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for Locomotioncited by 31
- 2023Legs as Manipulator: Pushing Quadrupedal Agility Beyond Locomotioncited by 30
- 2024BiGym: A Demo-Driven Mobile Bi-Manual Manipulation Benchmarkcited by 30
- 2024Hierarchical World Models as Visual Whole-Body Humanoid Controllerscited by 24
- 2023GAMMA: Graspability-Aware Mobile MAnipulation Policy Learning based on Online Grasping Pose Fusioncited by 21
- 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 21
- 2024Revisiting Reward Design and Evaluation for Robust Humanoid Standing and Walkingcited by 16
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2022Cascaded Compositional Residual Learning for Complex Interactive Behaviorscited by 9
- 2024Tailoring Solution Accuracy for Fast Whole-body Model Predictive Control of Legged Robotscited by 7
- 2025Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motionscited by 6
- 2020Stochastic and Robust MPC for Bipedal Locomotion: A Comparative Study on Robustness and Performancecited by 1
Built on by
Citing papers per year: 2025: 3; 2026: 6.
9 papers.
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
- 2026Dex4D: Task-Agnostic Point Track Policy for Sim-to-Real Dexterous Manipulationcited by 10
- 2026CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulationcited by 2
- 2025Learning Task-Agnostic Motifs to Capture the Continuous Nature of Animal Behaviorcited by 1
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitivescited by 0
- 2026Self-Adaptive Learning and Model Predictive Control for Tracking Unknown Dynamics with No Regretcited by 0
- 2026LUCID: Latent-Skill Unified Control via Imagined Dynamics for Long-Horizon Humanoid Loco-Manipulationcited by 0
- 2026Skill Composition for Legged Robot Reinforcement Learningcited by 0
- 2026MASkillBlender: Decentralized Whole-Body Coordination for Multi-Humanoid Loco-Manipulation via Skill Blendingcited by 0
- 2026MASkillBlender: Decentralized Whole-Body Coordination for Multi-Humanoid Loco-Manipulation via Skill Blending1 Oct 2026
- 2026Skill Composition for Legged Robot Reinforcement Learning13 Sep 2026
- 2026LUCID: Latent-Skill Unified Control via Imagined Dynamics for Long-Horizon Humanoid Loco-Manipulation7 Aug 2026
- 2026Self-Adaptive Learning and Model Predictive Control for Tracking Unknown Dynamics with No Regret29 Jul 2026
- 2026CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation22 Jun 2026
- 2026Dex4D: Task-Agnostic Point Track Policy for Sim-to-Real Dexterous Manipulation17 Feb 2026
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives16 Dec 2025
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction30 Sep 2025
- 2025Learning Task-Agnostic Motifs to Capture the Continuous Nature of Animal Behavior18 Jun 2025
Similar, not cited
Close in wording, no citation either way
- 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning
- 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
- 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation
- 2024HYPERmotion: Learning Hybrid Behavior Planning for Autonomous Loco-manipulation
- 2026REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning
- 2026MetaWorld-X: Hierarchical World Modeling via VLM-Orchestrated Experts for Humanoid Loco-Manipulation
- 2023Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperation
- 2026Learning Holistic Whole-Body Loco-Manipulation with a Bipedal Mobile Manipulator ↗