mlsanityData to 7 Oct 2026

InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills

arXiv 2603.07516 ↗First posted 8 Mar 2026cs.RO cs.AIcited by 3

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Abstract (arXiv)

Interaction is one of the core abilities of humanoid robots. However, most existing frameworks focus on non-interactive whole-body control, which limits their practical applicability. In this work, we develop InterReal, a unified physics-based imitation learning framework for Real-world human-object Interaction (HOI) control. InterReal enables humanoid robots to track HOI reference motions, facilitating the learning of fine-grained interactive skills and their deployment in real-world settings. Within this framework, we first introduce a HOI motion data augmentation scheme with hand-object contact constraints, and utilize the augmented motions to improve policy stability under object perturbations. Second, we propose an automatic reward learner to address the challenge of large-scale reward shaping. A meta-policy guided by critical tracking error metrics explores and allocates reward signals to the low-level reinforcement learning objective, which enables more effective learning of interactive policies. Experiments on HOI tasks of box-picking and box-pushing demonstrate that InterReal achieves the best tracking accuracy and the highest task success rate compared to recent baselines. Furthermore, we validate the framework on the real-world robot Unitree G1, which demonstrates its practical effectiveness and robustness beyond simulation.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 40 of its 48 references that are in the map. First posted on arXiv 8 Mar 2026.

Builds on

40 of 48 references.

References · 40

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
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  12. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
28 more
  1. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
  2. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
  3. 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 76
  4. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
  5. 2022Adversarial Motion Priors Make Good Substitutes for Complex Reward Functionscited by 68
  6. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  7. 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 65
  8. 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 51
  9. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  10. 2024Omnigrasp: Grasping Diverse Objects with Simulated Humanoidscited by 45
  11. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 43
  12. 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Controlcited by 41
  13. 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instructioncited by 40
  14. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
  15. 2025CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Taskscited by 35
  16. 2022Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrationscited by 30
  17. 2024Model-Based Diffusion for Trajectory Optimizationcited by 30
  18. 2025FALCON: Learning Force-Adaptive Humanoid Loco-Manipulationcited by 28
  19. 2024From Explainable to Interactive AI: A Literature Review on Current Trends in Human-AI Interactioncited by 26
  20. 2023HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial Imitationcited by 23
  21. 2024Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robotscited by 16
  22. 2025Unleashing Humanoid Reaching Potential via Real-world-Ready Skill Spacecited by 13
  23. 2025Adversarial Locomotion and Motion Imitation for Humanoid Policy Learningcited by 9
  24. 2024RMD: A Simple Baseline for More General Human Motion Generation via Training-free Retrieval-Augmented Motion Diffusecited by 7
  25. 2023Learning to Walk and Fly with Adversarial Motion Priorscited by 4
  26. 2025Natural Humanoid Robot Locomotion with Generative Motion Priorcited by 4
  27. 2025JAEGER: Dual-Level Humanoid Whole-Body Controllercited by 3
  28. 2025HiLo: Learning Whole-Body Human-like Locomotion with Motion Tracking Controllercited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.

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  1. 2026InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation
  2. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos
  3. 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrations
  4. 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments
  5. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy
  6. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents
  7. 2026Whole-Body UMI: Transferring UMI Manipulation Skills to Humanoid Whole-Body Manipulation via Real-Time Motion Generation ↗
  8. 2025Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey