InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills
Not on the map. Why?
Abstract (arXiv)
Interaction is one of the core abilities of humanoid robots. However, most existing frameworks focus on non-interactive whole-body control, which limits their practical applicability. In this work, we develop InterReal, a unified physics-based imitation learning framework for Real-world human-object Interaction (HOI) control. InterReal enables humanoid robots to track HOI reference motions, facilitating the learning of fine-grained interactive skills and their deployment in real-world settings. Within this framework, we first introduce a HOI motion data augmentation scheme with hand-object contact constraints, and utilize the augmented motions to improve policy stability under object perturbations. Second, we propose an automatic reward learner to address the challenge of large-scale reward shaping. A meta-policy guided by critical tracking error metrics explores and allocates reward signals to the low-level reinforcement learning objective, which enables more effective learning of interactive policies. Experiments on HOI tasks of box-picking and box-pushing demonstrate that InterReal achieves the best tracking accuracy and the highest task success rate compared to recent baselines. Furthermore, we validate the framework on the real-world robot Unitree G1, which demonstrates its practical effectiveness and robustness beyond simulation.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 40 of its 48 references that are in the map. First posted on arXiv 8 Mar 2026.
Builds on
40 of 48 references.
References · 40
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
- 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 411
- 2017MMD GAN: Towards Deeper Understanding of Moment Matching Networkcited by 251
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
- 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 132
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 117
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
28 more
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
- 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 76
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
- 2022Adversarial Motion Priors Make Good Substitutes for Complex Reward Functionscited by 68
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 65
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 51
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2024Omnigrasp: Grasping Diverse Objects with Simulated Humanoidscited by 45
- 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 43
- 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Controlcited by 41
- 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instructioncited by 40
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
- 2025CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Taskscited by 35
- 2022Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrationscited by 30
- 2024Model-Based Diffusion for Trajectory Optimizationcited by 30
- 2025FALCON: Learning Force-Adaptive Humanoid Loco-Manipulationcited by 28
- 2024From Explainable to Interactive AI: A Literature Review on Current Trends in Human-AI Interactioncited by 26
- 2023HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial Imitationcited by 23
- 2024Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robotscited by 16
- 2025Unleashing Humanoid Reaching Potential via Real-world-Ready Skill Spacecited by 13
- 2025Adversarial Locomotion and Motion Imitation for Humanoid Policy Learningcited by 9
- 2024RMD: A Simple Baseline for More General Human Motion Generation via Training-free Retrieval-Augmented Motion Diffusecited by 7
- 2023Learning to Walk and Fly with Adversarial Motion Priorscited by 4
- 2025Natural Humanoid Robot Locomotion with Generative Motion Priorcited by 4
- 2025JAEGER: Dual-Level Humanoid Whole-Body Controllercited by 3
- 2025HiLo: Learning Whole-Body Human-like Locomotion with Motion Tracking Controllercited by 2
Built on by
Citing papers per year: 2026: 3.
3 papers.
- 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priorscited by 2
- 2026Re2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinementcited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction17 Sep 2026
- 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors21 May 2026
- 2026Re2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinement20 Apr 2026
Similar, not cited
Close in wording, no citation either way
- 2026InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos
- 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrations
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy
- 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents
- 2026Whole-Body UMI: Transferring UMI Manipulation Skills to Humanoid Whole-Body Manipulation via Real-Time Motion Generation ↗
- 2025Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey