PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction
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Abstract (arXiv)
Reconstructing physically plausible human motion from monocular videos remains a challenging problem in computer vision and graphics. Existing methods primarily focus on kinematics-based pose estimation, often leading to unrealistic results due to the lack of physical constraints. To address such artifacts, prior methods have typically relied on physics-based post-processing following the initial kinematics-based motion estimation. However, this two-stage design introduces error accumulation, ultimately limiting the overall reconstruction quality. In this paper, we present PhysHMR, a unified framework that directly learns a visual-to-action policy for humanoid control in a physics-based simulator, enabling motion reconstruction that is both physically grounded and visually aligned with the input video. A key component of our approach is the pixel-as-ray strategy, which lifts 2D keypoints into 3D spatial rays and transforms them into global space. These rays are incorporated as policy inputs, providing robust global pose guidance without depending on noisy 3D root predictions. This soft global grounding, combined with local visual features from a pretrained encoder, allows the policy to reason over both detailed pose and global positioning. To overcome the sample inefficiency of reinforcement learning, we further introduce a distillation scheme that transfers motion knowledge from a mocap-trained expert to the vision-conditioned policy, which is then refined using physically motivated reinforcement learning rewards. Extensive experiments demonstrate that PhysHMR produces high-fidelity, physically plausible motion across diverse scenarios, outperforming prior approaches in both visual accuracy and physical realism.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 35 of its 55 references that are in the map. First posted on arXiv 2 Oct 2025.
Builds on
35 of 55 references.
References · 35
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- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
- 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
23 more
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
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- 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
- 2022D&D: Learning Human Dynamics from Dynamic Cameracited by 41
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- 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 28
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Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstructioncited by 7
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streamscited by 2
- 2026HandFlow: Fully Generative 4D Hand Recovery with Flow Matchingcited by 2
- 2026ResiHMR: Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals with Limb Losscited by 0
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026FlowHMR: Physically Plausible Motion Capture from Videocited by 0
- 2026A Diagnostic Study of World-Space Human Recovery Under High Camera Dynamicscited by 0
- 2026A Diagnostic Study of World-Space Human Recovery Under High Camera Dynamics14 Oct 2026
- 2026FlowHMR: Physically Plausible Motion Capture from Video2 Oct 2026
- 2026HandFlow: Fully Generative 4D Hand Recovery with Flow Matching13 Jul 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streams27 May 2026
- 2026ResiHMR: Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals with Limb Loss30 Apr 2026
- 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction3 Mar 2026
Similar, not cited
Close in wording, no citation either way
- 2026Being-M0.7: A Latent World-Action Model for Humanoid Robots
- 2025A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting
- 2026UniT: Toward a Unified Physical Language for Human-to-Humanoid Policy Learning and World Modeling
- 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer
- 2026MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation
- 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions
- 2026Reflex: Visually Grounded Reactive Humanoid Control ↗