mlsanityData to 14 Oct 2026

PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction

arXiv 2510.02566 ↗First posted 2 Oct 2025cs.CVcited by 7

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Abstract (arXiv)

Reconstructing physically plausible human motion from monocular videos remains a challenging problem in computer vision and graphics. Existing methods primarily focus on kinematics-based pose estimation, often leading to unrealistic results due to the lack of physical constraints. To address such artifacts, prior methods have typically relied on physics-based post-processing following the initial kinematics-based motion estimation. However, this two-stage design introduces error accumulation, ultimately limiting the overall reconstruction quality. In this paper, we present PhysHMR, a unified framework that directly learns a visual-to-action policy for humanoid control in a physics-based simulator, enabling motion reconstruction that is both physically grounded and visually aligned with the input video. A key component of our approach is the pixel-as-ray strategy, which lifts 2D keypoints into 3D spatial rays and transforms them into global space. These rays are incorporated as policy inputs, providing robust global pose guidance without depending on noisy 3D root predictions. This soft global grounding, combined with local visual features from a pretrained encoder, allows the policy to reason over both detailed pose and global positioning. To overcome the sample inefficiency of reinforcement learning, we further introduce a distillation scheme that transfers motion knowledge from a mocap-trained expert to the vision-conditioned policy, which is then refined using physically motivated reinforcement learning rewards. Extensive experiments demonstrate that PhysHMR produces high-fidelity, physically plausible motion across diverse scenarios, outperforming prior approaches in both visual accuracy and physical realism.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 35 of its 55 references that are in the map. First posted on arXiv 2 Oct 2025.

Builds on

35 of 55 references.

References · 35

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  2. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  3. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  4. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  5. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
  6. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  7. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 238
  8. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  9. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
  10. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  11. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  12. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
23 more
  1. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
  2. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
  3. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
  4. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  5. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
  6. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 114
  7. 2019Exploiting temporal context for 3D human pose estimation in the wildcited by 110
  8. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
  9. 20233D Human Pose Estimation via Intuitive Physicscited by 103
  10. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 97
  11. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
  12. 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 91
  13. 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 77
  14. 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
  15. 2022D&D: Learning Human Dynamics from Dynamic Cameracited by 41
  16. 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 39
  17. 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 32
  18. 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 28
  19. 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 25
  20. 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
  21. 2021Tracking People by Predicting 3D Appearance, Location & Posecited by 15
  22. 2023DROP: Dynamics Responses from Human Motion Prior and Projective Dynamicscited by 10
  23. 2023Motion Capture Dataset for Practical Use of AI-based Motion Editing and Stylizationcited by 9

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 7.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Being-M0.7: A Latent World-Action Model for Humanoid Robots
  2. 2025A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting
  3. 2026UniT: Toward a Unified Physical Language for Human-to-Humanoid Policy Learning and World Modeling
  4. 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer
  5. 2026MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation
  6. 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction
  7. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions
  8. 2026Reflex: Visually Grounded Reactive Humanoid Control ↗