mlsanityData to 7 Oct 2026

HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit

arXiv 2502.13013 ↗First posted 18 Feb 2025cs.RO cs.AI cs.HCcited by 65

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Abstract (arXiv)

Generalizable humanoid loco-manipulation poses significant challenges, requiring coordinated whole-body control and precise, contact-rich object manipulation. To address this, this paper introduces HOMIE, a semi-autonomous teleoperation system that combines a reinforcement learning policy for body control mapped to a pedal, an isomorphic exoskeleton arm for arm control, and motion-sensing gloves for hand control, forming a unified cockpit to freely operate humanoids and establish a data flywheel. The policy incorporates novel designs, including an upper-body pose curriculum, a height-tracking reward, and symmetry utilization. These features enable the system to perform walking and squatting to specific heights while seamlessly adapting to arbitrary upper-body poses. The exoskeleton, by eliminating the reliance on inverse dynamics, delivers faster and more precise arm control. The gloves utilize Hall sensors instead of servos, allowing even compact devices to achieve 15 or more degrees of freedom and freely adapt to any model of dexterous hands. Compared to previous teleoperation systems, HOMIE stands out for its exceptional efficiency, completing tasks in half the time; its expanded working range, allowing users to freely reach high and low areas as well as interact with any objects; and its affordability, with a price of just 500. The system is fully open-source, demos and code can be found in our https://homietele.github.io/.

Key facts. Cited by 65 papers in the map (data through 7 Oct 2026). Builds on 48 of its 57 references that are in the map. First posted on arXiv 18 Feb 2025.

Builds on

48 of 57 references.

References · 48

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,297
  3. 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,490
  4. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  5. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
  6. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
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  8. 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environmentscited by 239
  9. 2023GELLO: A General, Low-Cost, and Intuitive Teleoperation Framework for Robot Manipulatorscited by 180
  10. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
  11. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 164
  12. 2024Predictive Inverse Dynamics Models are Scalable Learners for Robotic Manipulationcited by 159
36 more
  1. 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 149
  2. 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedbackcited by 137
  3. 2023AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation Systemcited by 136
  4. 2024Expressive Whole-Body Control for Humanoid Robotscited by 117
  5. 2022Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behaviorcited by 113
  6. 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
  7. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
  8. 2021Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robotscited by 95
  9. 2022Robotic Telekinesis: Learning a Robotic Hand Imitator by Watching Humans on Youtubecited by 79
  10. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
  11. 2024Learning Visuotactile Skills with Two Multifingered Handscited by 71
  12. 2024OPEN TEACH: A Versatile Teleoperation System for Robotic Manipulationcited by 67
  13. 2024UMI on Legs: Making Manipulation Policies Mobile with Manipulation-Centric Whole-body Controllerscited by 67
  14. 20243D-ViTac: Learning Fine-Grained Manipulation with Visuo-Tactile Sensingcited by 67
  15. 2024Humanoid Parkour Learningcited by 66
  16. 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Controlcited by 63
  17. 2024OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitationcited by 62
  18. 2024Visual Whole-Body Control for Legged Loco-Manipulationcited by 58
  19. 2024GRUtopia: Dream General Robots in a City at Scalecited by 54
  20. 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learningcited by 52
  21. 2024WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contactscited by 49
  22. 2023AirExo: Low-Cost Exoskeletons for Learning Whole-Arm Manipulation in the Wildcited by 46
  23. 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Controlcited by 41
  24. 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learningcited by 38
  25. 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 38
  26. 2024ACE: A Cross-Platform Visual-Exoskeletons System for Low-Cost Dexterous Teleoperationcited by 32
  27. 2023Hybrid Internal Model: Learning Agile Legged Locomotion with Simulated Robot Responsecited by 31
  28. 2021The MIT Humanoid Robot: Design, Motion Planning, and Control For Acrobatic Behaviorscited by 28
  29. 2024Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policiescited by 26
  30. 2022Optimization-Based Control for Dynamic Legged Robotscited by 21
  31. 2024Leveraging Symmetry in RL-based Legged Locomotion Controlcited by 19
  32. 2024Berkeley Humanoid: A Research Platform for Learning-based Controlcited by 19
  33. 2024Whole-body Humanoid Robot Locomotion with Human Referencecited by 18
  34. 2024Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robotscited by 16
  35. 2022iCub3 Avatar System: Enabling Remote Fully-Immersive Embodiment of Humanoid Robotscited by 15
  36. 2024Whole-body End-Effector Pose Trackingcited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 30; 2026: 35.

65 papers.

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  1. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
  2. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
  3. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  4. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
  5. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
  6. 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 39
  7. 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
  8. 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Controlcited by 32
  9. 2025Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparitiescited by 24
  10. 2025HuB: Learning Extreme Humanoid Balancecited by 21
  11. 2025AirExo-2: Scaling up Generalizable Robotic Imitation Learning with Low-Cost Exoskeletonscited by 17
  12. 2025ActiveUMI: Robotic Manipulation with Active Perception from Robot-Free Human Demonstrationscited by 17
38 more
  1. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 17
  2. 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
  3. 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfercited by 13
  4. 2026Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrationscited by 11
  5. 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulationcited by 10
  6. 2026FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructionscited by 10
  7. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 10
  8. 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blendingcited by 9
  9. 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulationcited by 9
  10. 2026MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulationcited by 8
  11. 2025Genie Centurion: Accelerating Scalable Real-World Robot Training with Human Rewind-and-Refine Guidancecited by 7
  12. 2025SoftMimic: Learning Compliant Whole-body Control from Examplescited by 7
  13. 2025SENTINEL: A Fully End-to-End Language-Action Model for Humanoid Whole Body Controlcited by 7
  14. 2025Towards Adaptable Humanoid Control via Adaptive Motion Trackingcited by 6
  15. 2025Humanoid Occupancy: Enabling A Generalized Multimodal Occupancy Perception System on Humanoid Robotscited by 5
  16. 2025CHIP: Adaptive Compliance for Humanoid Control through Hindsight Perturbationcited by 5
  17. 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrationscited by 5
  18. 2026DexHiL: A Human-in-the-Loop Framework for Vision-Language-Action Model Post-Training in Dexterous Manipulationcited by 5
  19. 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Datacited by 5
  20. 2026Cross-Hand Latent Representation for Vision-Language-Action Modelscited by 5
  21. 2025FieldGen: From Teleoperated Pre-Manipulation Trajectories to Field-Guided Data Generationcited by 4
  22. 2025Coordinated Humanoid Manipulation with Choice Policiescited by 4
  23. 2026CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperationcited by 4
  24. 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulationcited by 4
  25. 2026Learning Human-Like Badminton Skills for Humanoid Robotscited by 3
  26. 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skillscited by 3
  27. 2025TrajBooster: Boosting Humanoid Whole-Body Manipulation via Trajectory-Centric Learningcited by 2
  28. 2025RobotDancing: Residual-Action Reinforcement Learning Enables Robust Long-Horizon Humanoid Motion Trackingcited by 2
  29. 2025MILE: A Mechanically Isomorphic Hand Exoskeleton and Visuotactile Robotic Hand for Data Collection in Dexterous Manipulationcited by 2
  30. 2026REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learningcited by 2
  31. 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Trackingcited by 2
  32. 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priorscited by 2
  33. 2026CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulationcited by 2
  34. 2026Scaling Behavior Foundation Model for Humanoid Robotscited by 2
  35. 2025TeleOpBench: A Simulator-Centric Benchmark for Dual-Arm Dexterous Teleoperationcited by 1
  36. 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agentscited by 1
  37. 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Frameworkcited by 1
  38. 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planningcited by 1

50 most cited of 65 All 65 (JSON)