HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit
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Abstract (arXiv)
Generalizable humanoid loco-manipulation poses significant challenges, requiring coordinated whole-body control and precise, contact-rich object manipulation. To address this, this paper introduces HOMIE, a semi-autonomous teleoperation system that combines a reinforcement learning policy for body control mapped to a pedal, an isomorphic exoskeleton arm for arm control, and motion-sensing gloves for hand control, forming a unified cockpit to freely operate humanoids and establish a data flywheel. The policy incorporates novel designs, including an upper-body pose curriculum, a height-tracking reward, and symmetry utilization. These features enable the system to perform walking and squatting to specific heights while seamlessly adapting to arbitrary upper-body poses. The exoskeleton, by eliminating the reliance on inverse dynamics, delivers faster and more precise arm control. The gloves utilize Hall sensors instead of servos, allowing even compact devices to achieve 15 or more degrees of freedom and freely adapt to any model of dexterous hands. Compared to previous teleoperation systems, HOMIE stands out for its exceptional efficiency, completing tasks in half the time; its expanded working range, allowing users to freely reach high and low areas as well as interact with any objects; and its affordability, with a price of just 500. The system is fully open-source, demos and code can be found in our https://homietele.github.io/.
Key facts. Cited by 65 papers in the map (data through 7 Oct 2026). Builds on 48 of its 57 references that are in the map. First posted on arXiv 18 Feb 2025.
Builds on
48 of 57 references.
References · 48
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- 2024Leveraging Symmetry in RL-based Legged Locomotion Controlcited by 19
- 2024Berkeley Humanoid: A Research Platform for Learning-based Controlcited by 19
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- 2022iCub3 Avatar System: Enabling Remote Fully-Immersive Embodiment of Humanoid Robotscited by 15
- 2024Whole-body End-Effector Pose Trackingcited by 5
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Citing papers per year: 2025: 30; 2026: 35.
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- 2025CHIP: Adaptive Compliance for Humanoid Control through Hindsight Perturbation16 Dec 2025
- 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control11 Dec 2025
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- 2025SENTINEL: A Fully End-to-End Language-Action Model for Humanoid Whole Body Control24 Nov 2025
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control11 Nov 2025
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System4 Nov 2025
- 2025FieldGen: From Teleoperated Pre-Manipulation Trajectories to Field-Guided Data Generation23 Oct 2025
- 2025SoftMimic: Learning Compliant Whole-body Control from Examples20 Oct 2025
- 2025Towards Adaptable Humanoid Control via Adaptive Motion Tracking16 Oct 2025
- 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation13 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning6 Oct 2025
- 2025ActiveUMI: Robotic Manipulation with Active Perception from Robot-Free Human Demonstrations2 Oct 2025
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- 2026Cross-Hand Latent Representation for Vision-Language-Action Modelscited by 5
- 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulationcited by 4
- 2025TrajBooster: Boosting Humanoid Whole-Body Manipulation via Trajectory-Centric Learningcited by 2
- 2026HAF: Adapting Generalist VLAs to Humanoid Whole-Body Loco-manipulation via Hierarchical Action Flow and Spectral Latent RLcited by 1
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- 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation20 Jun 2026
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- 2026DexHiL: A Human-in-the-Loop Framework for Vision-Language-Action Model Post-Training in Dexterous Manipulation10 Mar 2026
- 2025TrajBooster: Boosting Humanoid Whole-Body Manipulation via Trajectory-Centric Learning15 Sep 2025
- 2025Genie Centurion: Accelerating Scalable Real-World Robot Training with Human Rewind-and-Refine Guidance24 May 2025
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- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
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- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 39
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- 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Controlcited by 32
- 2025HuB: Learning Extreme Humanoid Balancecited by 21
- 2025ActiveUMI: Robotic Manipulation with Active Perception from Robot-Free Human Demonstrationscited by 17
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 17
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
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- 2026MASkillBlender: Decentralized Whole-Body Coordination for Multi-Humanoid Loco-Manipulation via Skill Blending1 Oct 2026
- 2026EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation29 Sep 2026
- 2026CoHuB: A Simulation Benchmark for Multi-Humanoid Collaboration28 Sep 2026
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization18 Sep 2026
- 2026Towards Miniature Humanoid Tele-Loco-Manipulation Using Virtual Reality and Reinforcement Learning22 Jul 2026
- 2026Scaling Behavior Foundation Model for Humanoid Robots16 Jul 2026
- 2026CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation22 Jun 2026
- 2026Universal Manipulation Exoskeleton: Learning Compliant Whole-body Policies with Real-time Torque Feedback12 Jun 2026
- 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors21 May 2026
- 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework19 May 2026
- 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking13 Mar 2026
12 newest of 50 All 50 (JSON)