Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning
On the map: World models → Latent dynamics models and model-based RL
Abstract (arXiv)
In this work, we present and study a training set-up that achieves fast policy generation for real-world robotic tasks by using massive parallelism on a single workstation GPU. We analyze and discuss the impact of different training algorithm components in the massively parallel regime on the final policy performance and training times. In addition, we present a novel game-inspired curriculum that is well suited for training with thousands of simulated robots in parallel. We evaluate the approach by training the quadrupedal robot ANYmal to walk on challenging terrain. The parallel approach allows training policies for flat terrain in under four minutes, and in twenty minutes for uneven terrain. This represents a speedup of multiple orders of magnitude compared to previous work. Finally, we transfer the policies to the real robot to validate the approach. We open-source our training code to help accelerate further research in the field of learned legged locomotion.
Key facts. Cited by 395 papers in the map (data through 7 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 20 of its 29 references that are in the map. First posted on arXiv 24 Sep 2021.
Builds on
20 of 29 references.
References · 20
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2019Solving Rubik's Cube with a Robot Handcited by 699
- 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 494
- 2019Learning agile and dynamic motor skills for legged robotscited by 402
- 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 375
- 2016Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updatescited by 342
- 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 252
- 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 182
- 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 159
- 2018GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learningcited by 77
8 more
- 2017Self-supervised Deep Reinforcement Learning with Generalized Computation Graphs for Robot Navigationcited by 74
- 2021Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learningcited by 73
- 2017Time Limits in Reinforcement Learningcited by 72
- 2019DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learningcited by 45
- 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 44
- 2018Accelerated Methods for Deep Reinforcement Learningcited by 40
- 2020Autonomous Spot: Long-Range Autonomous Exploration of Extreme Environments with Legged Locomotioncited by 18
- 2021Large Batch Simulation for Deep Reinforcement Learningcited by 18
Built on by
Citing papers per year: 2021: 3; 2022: 46; 2023: 65; 2024: 81; 2025: 98; 2026: 102.
395 papers.
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