mlsanityData to 7 Oct 2026

Embodied Scene-aware Human Pose Estimation

arXiv 2206.09106 ↗First posted 18 Jun 2022cs.CVcited by 28

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Abstract (arXiv)

We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third-person observations. Unlike prior methods that often resort to multistage optimization, non-causal inference, and complex contact modeling to estimate human pose and human scene interactions, our method is one-stage, causal, and recovers global 3D human poses in a simulated environment. Since 2D third-person observations are coupled with the camera pose, we propose to disentangle the camera pose and use a multi-step projection gradient defined in the global coordinate frame as the movement cue for our embodied agent. Leveraging a physics simulation and prescanned scenes (e.g., 3D mesh), we simulate our agent in everyday environments (library, office, bedroom, etc.) and equip our agent with environmental sensors to intelligently navigate and interact with the geometries of the scene. Our method also relies only on 2D keypoints and can be trained on synthetic datasets derived from popular human motion databases. To evaluate, we use the popular H36M and PROX datasets and achieve high quality pose estimation on the challenging PROX dataset without ever using PROX motion sequences for training. Code and videos are available on the project page.

Key facts. Cited by 28 papers in the map (data through 7 Oct 2026). Builds on 34 of its 60 references that are in the map. First posted on arXiv 18 Jun 2022.

Builds on

34 of 60 references.

References · 34

  1. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2014Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translationcited by 4,016
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  6. 2017End-to-end Recovery of Human Shape and Posecited by 883
  7. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  8. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  9. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
  10. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  11. 2018Learning 3D Human Dynamics from Videocited by 315
  12. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
22 more
  1. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  2. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  3. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  4. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  5. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  6. 2019Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Imagecited by 131
  7. 2021Bottom-Up Human Pose Estimation Via Disentangled Keypoint Regressioncited by 112
  8. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  9. 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 105
  10. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  11. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  12. 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
  13. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  14. 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
  15. 2020Human Body Model Fitting by Learned Gradient Descentcited by 81
  16. 2019Putting Humans in a Scene: Learning Affordance in 3D Indoor Environmentscited by 72
  17. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  18. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
  19. 2020MeTRAbs: Metric-Scale Truncation-Robust Heatmaps for Absolute 3D Human Pose Estimationcited by 35
  20. 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
  21. 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
  22. 2022A Simple Method to Boost Human Pose Estimation Accuracy by Correcting the Joint Regressor for the Human3.6m Datasetcited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 10; 2024: 10; 2025: 4; 2026: 3.

28 papers.

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  1. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
  2. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  3. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
  4. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
  5. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
  6. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
  7. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
  8. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  9. 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 27
  10. 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 26
  11. 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
  12. 2024HMD^2: Environment-aware Motion Generation from Single Egocentric Head-Mounted Devicecited by 26
16 more
  1. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  2. 2023Decaf: Monocular Deformation Capture for Face and Hand Interactionscited by 17
  3. 2023Learning Human Mesh Recovery in 3D Scenescited by 13
  4. 2024EgoCast: Forecasting Egocentric Human Pose in the Wildcited by 11
  5. 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Imagecited by 9
  6. 2025PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generationcited by 4
  7. 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactionscited by 4
  8. 2024Text to Blind Motioncited by 3
  9. 2023Physically Plausible 3D Human-Scene Reconstruction from Monocular RGB Image using an Adversarial Learning Approachcited by 2
  10. 2023Physics-Guided Human Motion Capture with Pose Probability Modelingcited by 2
  11. 2024Ask, Pose, Unite: Scaling Data Acquisition for Close Interactions with Vision Language Modelscited by 1
  12. 2025Multi-person Physics-based Pose Estimation for Combat Sportscited by 1
  13. 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitivescited by 0
  14. 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generationcited by 0
  15. 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
  16. 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraintscited by 0