mlsanityData to 7 Oct 2026

Learning Getting-Up Policies for Real-World Humanoid Robots

arXiv 2502.12152 ↗First posted 17 Feb 2025cs.RO cs.LGcited by 21

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Abstract (arXiv)

Automatic fall recovery is a crucial prerequisite before humanoid robots can be reliably deployed. Hand-designing controllers for getting up is difficult because of the varied configurations a humanoid can end up in after a fall and the challenging terrains humanoid robots are expected to operate on. This paper develops a learning framework to produce controllers that enable humanoid robots to get up from varying configurations on varying terrains. Unlike previous successful applications of learning to humanoid locomotion, the getting-up task involves complex contact patterns (which necessitates accurately modeling of the collision geometry) and sparser rewards. We address these challenges through a two-phase approach that induces a curriculum. The first stage focuses on discovering a good getting-up trajectory under minimal constraints on smoothness or speed / torque limits. The second stage then refines the discovered motions into deployable (i.e. smooth and slow) motions that are robust to variations in initial configuration and terrains. We find these innovations enable a real-world G1 humanoid robot to get up from two main situations that we considered: a) lying face up and b) lying face down, both tested on flat, deformable, slippery surfaces and slopes (e.g., sloppy grass and snowfield). This is one of the first successful demonstrations of learned getting-up policies for human-sized humanoid robots in the real world.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 45 of its 86 references that are in the map. First posted on arXiv 17 Feb 2025.

Builds on

45 of 86 references.

References · 45

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
  3. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
  4. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 430
  5. 2019Learning agile and dynamic motor skills for legged robotscited by 402
  6. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  7. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
  8. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 164
  9. 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 132
  10. 2023Extreme Parkour with Legged Robotscited by 120
  11. 2024Expressive Whole-Body Control for Humanoid Robotscited by 117
  12. 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
33 more
  1. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
  2. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
  3. 2022Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotioncited by 98
  4. 2020Sample-efficient Cross-Entropy Method for Real-time Planningcited by 90
  5. 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 76
  6. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
  7. 2021Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robotscited by 67
  8. 2024Humanoid Parkour Learningcited by 66
  9. 2024Humanoid Locomotion as Next Token Predictioncited by 63
  10. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  11. 2025MuJoCo Playgroundcited by 57
  12. 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learningcited by 52
  13. 2024WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contactscited by 49
  14. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 43
  15. 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Controlcited by 41
  16. 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learningcited by 38
  17. 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 38
  18. 2023DribbleBot: Dynamic Legged Manipulation in the Wildcited by 33
  19. 2021The MIT Humanoid Robot: Design, Motion Planning, and Control For Acrobatic Behaviorscited by 28
  20. 2023Robust and Versatile Bipedal Jumping Control through Reinforcement Learningcited by 27
  21. 2024Learning from Massive Human Videos for Universal Humanoid Pose Controlcited by 27
  22. 2024Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policiescited by 26
  23. 2024Hierarchical World Models as Visual Whole-Body Humanoid Controllerscited by 24
  24. 2023Learning Arm-Assisted Fall Damage Reduction and Recovery for Legged Mobile Manipulatorscited by 20
  25. 2024Full-Order Sampling-Based MPC for Torque-Level Locomotion Control via Diffusion-Style Annealingcited by 20
  26. 2024Learning Humanoid Locomotion over Challenging Terraincited by 20
  27. 2024Leveraging Symmetry in RL-based Legged Locomotion Controlcited by 19
  28. 2022Learning to Get Upcited by 11
  29. 2024FRASA: An End-to-End Reinforcement Learning Agent for Fall Recovery and Stand Up of Humanoid Robotscited by 8
  30. 2025Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motionscited by 6
  31. 2023Exploring Kinodynamic Fabrics for Reactive Whole-Body Control of Underactuated Humanoid Robotscited by 5
  32. 2023Guardians as You Fall: Active Mode Transition for Safe Fallingcited by 5
  33. 2022Planar Bipedal Locomotion with Nonlinear Model Predictive Control: Online Gait Generation using Whole-Body Dynamicscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 16; 2026: 5.

21 papers.

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  1. 2025DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World Knowledgecited by 203
  2. 2025OmniSpatial: Towards Comprehensive Spatial Reasoning Benchmark for Vision Language Modelscited by 105
  3. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
  4. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
  5. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
  6. 2025SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulationcited by 46
  7. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
  8. 2025HuB: Learning Extreme Humanoid Balancecited by 21
  9. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 17
  10. 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 14
  11. 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
  12. 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 11
9 more
  1. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 10
  2. 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blendingcited by 9
  3. 2025RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotioncited by 6
  4. 2025From Generated Human Videos to Physically Plausible Robot Trajectoriescited by 5
  5. 2025PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomizationcited by 2
  6. 2025Robot Crash Course: Learning Soft and Stylized Fallingcited by 2
  7. 2026Scaling Behavior Foundation Model for Humanoid Robotscited by 2
  8. 2026HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Graspingcited by 0
  9. 2026Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoidscited by 0