Learning Getting-Up Policies for Real-World Humanoid Robots
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Abstract (arXiv)
Automatic fall recovery is a crucial prerequisite before humanoid robots can be reliably deployed. Hand-designing controllers for getting up is difficult because of the varied configurations a humanoid can end up in after a fall and the challenging terrains humanoid robots are expected to operate on. This paper develops a learning framework to produce controllers that enable humanoid robots to get up from varying configurations on varying terrains. Unlike previous successful applications of learning to humanoid locomotion, the getting-up task involves complex contact patterns (which necessitates accurately modeling of the collision geometry) and sparser rewards. We address these challenges through a two-phase approach that induces a curriculum. The first stage focuses on discovering a good getting-up trajectory under minimal constraints on smoothness or speed / torque limits. The second stage then refines the discovered motions into deployable (i.e. smooth and slow) motions that are robust to variations in initial configuration and terrains. We find these innovations enable a real-world G1 humanoid robot to get up from two main situations that we considered: a) lying face up and b) lying face down, both tested on flat, deformable, slippery surfaces and slopes (e.g., sloppy grass and snowfield). This is one of the first successful demonstrations of learned getting-up policies for human-sized humanoid robots in the real world.
Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 45 of its 86 references that are in the map. First posted on arXiv 17 Feb 2025.
Builds on
45 of 86 references.
References · 45
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- 2023Extreme Parkour with Legged Robotscited by 120
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- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
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- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
- 2021Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robotscited by 67
- 2024Humanoid Parkour Learningcited by 66
- 2024Humanoid Locomotion as Next Token Predictioncited by 63
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- 2024FRASA: An End-to-End Reinforcement Learning Agent for Fall Recovery and Stand Up of Humanoid Robotscited by 8
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Citing papers per year: 2025: 16; 2026: 5.
21 papers.
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- 2025OmniSpatial: Towards Comprehensive Spatial Reasoning Benchmark for Vision Language Modelscited by 105
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
- 2025SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulationcited by 46
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
- 2025HuB: Learning Extreme Humanoid Balancecited by 21
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 17
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 14
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 11
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- 2025From Generated Human Videos to Physically Plausible Robot Trajectoriescited by 5
- 2025PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomizationcited by 2
- 2025Robot Crash Course: Learning Soft and Stylized Fallingcited by 2
- 2026Scaling Behavior Foundation Model for Humanoid Robotscited by 2
- 2026HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Graspingcited by 0
- 2026Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoidscited by 0
- 2026Scaling Behavior Foundation Model for Humanoid Robots16 Jul 2026
- 2026Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids11 Jun 2026
- 2026HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping18 Feb 2026
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos2 Feb 2026
- 2025RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotion29 Dec 2025
- 2025From Generated Human Videos to Physically Plausible Robot Trajectories4 Dec 2025
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
- 2025Robot Crash Course: Learning Soft and Stylized Falling13 Nov 2025
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control11 Nov 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomization2 Oct 2025
9 more
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction30 Sep 2025
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control20 Sep 2025
- 2025DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World Knowledge6 Jul 2025
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills15 Jun 2025
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending11 Jun 2025
- 2025OmniSpatial: Towards Comprehensive Spatial Reasoning Benchmark for Vision Language Models3 Jun 2025
- 2025HuB: Learning Extreme Humanoid Balance12 May 2025
- 2025TWIST: Teleoperated Whole-Body Imitation System5 May 2025
- 2025SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation18 Feb 2025
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
- 2025HuB: Learning Extreme Humanoid Balancecited by 21
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 17
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 11
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 10
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blendingcited by 9
- 2025RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotioncited by 6
- 2025From Generated Human Videos to Physically Plausible Robot Trajectoriescited by 5
12 most cited of 17 All 17 (JSON)
- 2026Scaling Behavior Foundation Model for Humanoid Robots16 Jul 2026
- 2026Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids11 Jun 2026
- 2026HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping18 Feb 2026
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos2 Feb 2026
- 2025RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotion29 Dec 2025
- 2025From Generated Human Videos to Physically Plausible Robot Trajectories4 Dec 2025
- 2025Robot Crash Course: Learning Soft and Stylized Falling13 Nov 2025
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control11 Nov 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomization2 Oct 2025
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction30 Sep 2025
12 newest of 17 All 17 (JSON)