BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
The human-like form of humanoid robots positions them uniquely to achieve the agility and versatility in motor skills that humans possess. Learning from human demonstrations offers a scalable approach to acquiring these capabilities. However, prior works either produce unnatural motions or rely on motion-specific tuning to achieve satisfactory naturalness. Furthermore, these methods are often motion- or goal-specific, lacking the versatility to compose diverse skills, especially when solving unseen tasks. We present BeyondMimic, a framework that scales to diverse motions and carries the versatility to compose them seamlessly in tackling unseen downstream tasks. At heart, a compact motion-tracking formulation enables mastering a wide range of radically agile behaviors, including aerial cartwheels, spin-kicks, flip-kicks, and sprinting, with a single setup and shared hyperparameters, all while achieving state-of-the-art human-like performance. Moving beyond the mere imitation of existing motions, we propose a unified latent diffusion model that empowers versatile goal specification, seamless task switching, and dynamic composition of these agile behaviors. Leveraging classifier guidance, a diffusion-specific technique for test-time optimization toward novel objectives, our model extends its capability to solve downstream tasks never encountered during training, including motion inpainting, joystick teleoperation, and obstacle avoidance, and transfers these skills zero-shot to real hardware. This work opens new frontiers for humanoid robots by pushing the limits of scalable human-like motor skill acquisition from human motion and advancing seamless motion synthesis that achieves generalization and versatility beyond training setups.
Key facts. Cited by 165 papers in the map (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 51 of its 68 references that are in the map. First posted on arXiv 11 Aug 2025.
Builds on
51 of 68 references.
Closest ancestors · 7
Same direction, newest first
- 2025Flow Matching Policy Gradients28 Jul
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control14 Mar
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct
- 2024BiRoDiff: Diffusion policies for bipedal robot locomotion on unseen terrains7 Jul
- 2024PDP: Physics-Based Character Animation via Diffusion Policy3 Jun
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar
- 2022Is Conditional Generative Modeling all you need for Decision-Making?28 Nov
Other references · 44
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- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
- 2023T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Modelscited by 1,351
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2022Human Motion Diffusion Modelcited by 1,080
- 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,061
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
- 2019Learning agile and dynamic motor skills for legged robotscited by 504
- 2022EDGE: Editable Dance Generation From Musiccited by 287
- 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 251
32 more
- 2021Robust Motion In-betweeningcited by 229
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
- 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
- 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 187
- 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
- 2022Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behaviorcited by 138
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 101
- 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Controlcited by 99
- 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 83
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 71
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2024DiffuseLoco: Real-Time Legged Locomotion Control with Diffusion from Offline Datasetscited by 49
- 2018Feedback Control For Cassie With Deep Reinforcement Learningcited by 45
- 2025Attention-Based Map Encoding for Learning Generalized Legged Locomotioncited by 40
- 2025CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Taskscited by 38
- 2025UniTracker: Learning Universal Whole-Body Motion Tracker for Humanoid Robotscited by 37
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 28
- 2025HuB: Learning Extreme Humanoid Balancecited by 28
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
- 2022Creating a Dynamic Quadrupedal Robotic Goalkeeper with Reinforcement Learningcited by 23
- 2019Feedback MPC for Torque-Controlled Legged Robotscited by 21
- 2025Design and Control of a Bipedal Robotic Charactercited by 18
- 2025A Unified and General Humanoid Whole-Body Controller for Versatile Locomotioncited by 11
- 2024GLIM: 3D Range-Inertial Localization and Mapping with GPU-Accelerated Scan Matching Factorscited by 8
- 2014Momentum Control with Hierarchical Inverse Dynamics on a Torque-Controlled Humanoidcited by 7
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Citing papers per year: 2025: 32; 2026: 133.
165 papers.
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- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
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- 2026Sim-to-Real RL for ASVs using SysID8 Oct 2026
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- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control21 Sep 2026
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50 newest of 165 All 165 (JSON)
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- 2025Learning Sim-to-Real Humanoid Locomotion in 15 Minutescited by 16
- 2026Flow Policy Gradients for Robot Controlcited by 16
- 2025SoftMimic: Learning Compliant Whole-body Control from Examplescited by 14
- 2026FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructionscited by 10
- 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraintscited by 9
- 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstructioncited by 6
- 2026Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstrationcited by 6
- 2026FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Controlcited by 5
- 2025Chasing Stability: Humanoid Running via Control Lyapunov Function Guided Reinforcement Learningcited by 4
- 2026AGILE: A Comprehensive Workflow for Humanoid Loco-Manipulation Learningcited by 4
12 most cited of 50 All 50 (JSON)
- 2026From Video to Vision: Learning Generalizable Humanoid Carrying from Human Motion10 Oct 2026
- 2026Sim-to-Real RL for ASVs using SysID8 Oct 2026
- 2026HULK: Learning Whole-Body Forceful Loco-Manipulation for Humanoids6 Oct 2026
- 2026Locomotion-Grounded Humanoid Soccer: Task-Gated Reinforcement Learning of a Multi-Directional Kicking Library30 Sep 2026
- 2026Smoothness as a Constraint for Stable Humanoid Locomotion21 Sep 2026
- 2026Learning Slope-Adaptive Whole-Body Locomotion for Humanoid Robots in Roofing Construction17 Sep 2026
- 2026Natural Sit-to-Stand Motion Synthesis For Humanoids via Guided Assistance Curricula and Staged Rewards21 Aug 2026
- 2026Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting4 Aug 2026
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation27 Jul 2026
- 2026Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Control15 Jul 2026
- 2026A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation13 Jul 2026
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- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control21 Sep 2026
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026Kolmogorov Regression for Robust Diffusion Policies16 Jun 2026
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
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- 2026SCDP: Learning Humanoid Locomotion from Partial Observations via Mixed-Observation Distillation10 Mar 2026
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- 2026Closing the Loop in Humanoid VLA: Persistent 3D Object Tokens for Verifiable Loco-Manipulationcited by 2
- 2026HAF: Adapting Generalist VLAs to Humanoid Whole-Body Loco-manipulation via Hierarchical Action Flow and Spectral Latent RLcited by 1
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- 2026HAF: Adapting Generalist VLAs to Humanoid Whole-Body Loco-manipulation via Hierarchical Action Flow and Spectral Latent RL17 Aug 2026
- 2026Closing the Loop in Humanoid VLA: Persistent 3D Object Tokens for Verifiable Loco-Manipulation20 Jul 2026
- 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation20 Jun 2026
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- 2026HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model12 Feb 2026
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- 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Controlcited by 36
- 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 32
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 19
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
- 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfercited by 15
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 14
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
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12 most cited of 86 All 86 (JSON)
- 2026DexMimic: A Generalist Dexterous Hand-Object Tracking Policy via Value-Guided Reset Allocation13 Oct 2026
- 2026A Balanced Data Diet: Addressing the Exploration Bottleneck in Mega-Scale RL for Robot Control8 Oct 2026
- 2026Workhorse: Learning Robust Whole-Body Humanoid Loco-Manipulation from Human Data6 Oct 2026
- 2026MimicX: Policy-in-the-Loop Supervision Refinement for Video-Driven Humanoid Motion Tracking6 Oct 2026
- 2026CoDance: Learning Reactive and Compliant Human-Humanoid Interaction from Video4 Oct 2026
- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation1 Oct 2026
- 2026GestAdapt: Workspace-Conditioned Co-Speech Gesture Generation for Humanoid Robots29 Sep 2026
- 2026Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation29 Sep 2026
- 2026Learning Expressive and Compositional Motion Representation via Spectral Skills29 Sep 2026
- 2026Sample, Simulate, Select: Physics-in-the-Loop Text-to-Motion for Humanoids Without Training22 Sep 2026
- 2026MoSAT: Human Motion Generation from Spatial Audio and Textual Description20 Sep 2026
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions15 Sep 2026
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- 2026PASSAGE: Scaling Scene-Aligned Motion Learning for Perceptive Humanoid Traversal in Cluttered Environments ↗