mlsanityData to 13 Oct 2026

Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation

arXiv 2607.24083 ↗First posted 27 Jul 2026cs.LG cs.ROcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Reinforcement learning can produce robust humanoid controllers, but each new task is typically trained as a separate policy with its own reward design and training process. Motion imitation provides an alternative source of motor competence by training policies to track retargeted human motions, yet the resulting controllers remain reference trackers and are not directly usable as task policies. We propose a three-stage pipeline that turns motion-imitation skills into a reusable hybrid motion prior (HMP) for humanoid locomotion. First, an expert policy is trained to imitate retargeted human motion-capture clips. Second, the expert is distilled into a frozen architecture composed of a proprioceptive encoder, a residual vector-quantized (RVQ) codebook, and an action decoder. Third, task-level policies are trained to solve locomotion tasks by selecting discrete codebook entries while the HMP remains frozen. We evaluate the method on velocity tracking, point-goal navigation, and fall-recovery velocity tracking in simulation, and deploy the velocity-tracking policy on a real Unitree G1 robot. The distillation process preserves the tracking behavior of the expert, while the resulting HMP can be reused without retraining as the action interface for different downstream locomotion policies. The learned HMP reveals an interpretable codebook structure in which the number of active RVQ stages modulates the available gait patterns. We further show that training the codebook with the rotation trick improves latent organization and reduces downstream falls compared with a standard straight-through estimator.

Key facts. No citing papers in the map yet (data through 13 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 21 of its 24 references that are in the map. First posted on arXiv 27 Jul 2026.

Builds on

21 of 24 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025Latent Conditioned Loco-Manipulation Using Motion Priors19 Sep
  2. 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control30 Jan

Other references · 19

  1. 2017Proximal Policy Optimization Algorithmscited by 14,592
  2. 2017Neural Discrete Representation Learningcited by 4,680
  3. 2022Autoregressive Image Generation using Residual Quantizationcited by 709
  4. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 399
  5. 2021Robust Motion In-betweeningcited by 224
  6. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 201
  7. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 166
  8. 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 135
  9. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 132
  10. 2024Expressive Whole-Body Control for Humanoid Robotscited by 118
  11. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 111
  12. 2018Neural probabilistic motor primitives for humanoid controlcited by 96
7 more
  1. 2024Restructuring Vector Quantization with the Rotation Trickcited by 50
  2. 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
  3. 2024Discrete Policy: Learning Disentangled Action Space for Multi-Task Robotic Manipulationcited by 17
  4. 2026mjlab: A Lightweight Framework for GPU-Accelerated Robot Learningcited by 17
  5. 2025Versatile Physics-based Character Control with Hybrid Latent Representationcited by 3
  6. 2025Vector Quantized-Elites: Unsupervised and Problem-Agnostic Quality-Diversity Optimizationcited by 1
  7. 2026What Matters in Humanoid General Motion Tracking? An Empirical Studycited by 1

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  1. 2026Direct Dynamic Retargeting for Humanoid Imitation Learning from Videos
  2. 2025Think on your feet: Seamless Transition between Human-like Locomotion in Response to Changing Commands
  3. 2020Learning natural locomotion behaviors for humanoid robots using human knowledge
  4. 2026Humanoid-DART: Humanoid Loco-Manipulation using Diffusion-guided Augmentation through Relabeling and Tracking
  5. 2023HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial Imitation
  6. 2026REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning
  7. 2026FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences
  8. 2026Learning Distance-Conditioned Object Transport for Humanoid Loco-Manipulation from a Single Motion Clip ↗