KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture
On the map: Offline RL and imitation learning from data → Real-world robot offline RL
Abstract (arXiv)
Broader access to high-quality movement analysis could greatly benefit movement science and rehabilitation, such as allowing more detailed characterization of movement impairments and responses to interventions, or even enabling early detection of new neurological conditions or fall risk. While emerging technologies are making it easier to capture kinematics with biomechanical models, or how joint angles change over time, inferring the underlying physics that give rise to these movements, including ground reaction forces, joint torques, or even muscle activations, is still challenging. Here we explore whether imitation learning applied to a biomechanical model from a large dataset of movements from able-bodied and impaired individuals can learn to compute these inverse dynamics. Although imitation learning in human pose estimation has seen great interest in recent years, our work differences in several ways: we focus on using an accurate biomechanical model instead of models adopted for computer vision, we test it on a dataset that contains participants with impaired movements, we reported detailed tracking metrics relevant for the clinical measurement of movement including joint angles and ground contact events, and finally we apply imitation learning to a muscle-driven neuromusculoskeletal model. We show that our imitation learning policy, KinTwin, can accurately replicate the kinematics of a wide range of movements, including those with assistive devices or therapist assistance, and that it can infer clinically meaningful differences in joint torques and muscle activations. Our work demonstrates the potential for using imitation learning to enable high-quality movement analysis in clinical practice.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Real-world robot offline RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 21 of its 36 references that are in the map. First posted on arXiv 19 May 2025.
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21 of 36 references.
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Other references · 20
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 407
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 114
- 2022Accelerated Policy Learning with Parallel Differentiable Simulationcited by 104
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
- 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
- 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 71
- 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 64
8 more
- 2020MoVi: A Large Multipurpose Motion and Video Datasetcited by 58
- 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
- 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
- 2020MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistencycited by 31
- 2024Adaptive Horizon Actor-Critic for Policy Learning in Contact-Rich Differentiable Simulationcited by 20
- 2024Differentiable Biomechanics Unlocks Opportunities for Markerless Motion Capturecited by 18
- 2024Fusing uncalibrated IMUs and handheld smartphone video to reconstruct knee kinematicscited by 6
- 2024Advancing Monocular Video-Based Gait Analysis Using Motion Imitation with Physics-Based Simulationcited by 2
Built on by
Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 2025Portable Biomechanics Laboratory: Clinically Accessible Movement Analysis from a Handheld Smartphonecited by 8
- 2025MIMIC-MJX: Neuromechanical Emulation of Animal Behaviorcited by 2
- 2026Muscle Synergy Priors Enhance Biomechanical Fidelity in Predictive Musculoskeletal Locomotion Simulationcited by 1
- 2026BiomechAgent: AI-Assisted Biomechanical Analysis Through Code-Generating Agentscited by 0
- 2026Imitation Learning from Human Motion Alone Does Not Guarantee Biomechanically Plausible Gait Kineticscited by 0
- 2026Imitation Learning from Human Motion Alone Does Not Guarantee Biomechanically Plausible Gait Kinetics12 Mar 2026
- 2026Muscle Synergy Priors Enhance Biomechanical Fidelity in Predictive Musculoskeletal Locomotion Simulation11 Mar 2026
- 2026BiomechAgent: AI-Assisted Biomechanical Analysis Through Code-Generating Agents16 Jan 2026
- 2025MIMIC-MJX: Neuromechanical Emulation of Animal Behavior25 Nov 2025
- 2025Portable Biomechanics Laboratory: Clinically Accessible Movement Analysis from a Handheld Smartphone11 Jul 2025
Similar, not cited
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- 2025Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics
- 2026Beyond Kinematics: Benchmarking Simulation Fidelity for Muscle-Driven Imitation Learning
- 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation
- 2024Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulation
- 2026Log2Motion: Biomechanical Motion Synthesis from Touch Logs
- 2025Adapt Your Body: Mitigating Proprioception Shifts in Imitation Learning