Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
Unsupervised reinforcement learning (RL) aims at pre-training agents that can solve a wide range of downstream tasks in complex environments. Despite recent advancements, existing approaches suffer from several limitations: they may require running an RL process on each downstream task to achieve a satisfactory performance, they may need access to datasets with good coverage or well-curated task-specific samples, or they may pre-train policies with unsupervised losses that are poorly correlated with the downstream tasks of interest. In this paper, we introduce a novel algorithm regularizing unsupervised RL towards imitating trajectories from unlabeled behavior datasets. The key technical novelty of our method, called Forward-Backward Representations with Conditional-Policy Regularization, is to train forward-backward representations to embed the unlabeled trajectories to the same latent space used to represent states, rewards, and policies, and use a latent-conditional discriminator to encourage policies to ``cover'' the states in the unlabeled behavior dataset. As a result, we can learn policies that are well aligned with the behaviors in the dataset, while retaining zero-shot generalization capabilities for reward-based and imitation tasks. We demonstrate the effectiveness of this new approach in a challenging humanoid control problem: leveraging observation-only motion capture datasets, we train Meta Motivo, the first humanoid behavioral foundation model that can be prompted to solve a variety of whole-body tasks, including motion tracking, goal reaching, and reward optimization. The resulting model is capable of expressing human-like behaviors and it achieves competitive performance with task-specific methods while outperforming state-of-the-art unsupervised RL and model-based baselines.
Key facts. Cited by 56 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 90 of its 106 references that are in the map. First posted on arXiv 15 Apr 2025.
Builds on
90 of 106 references.
Closest ancestors · 5
Same direction, newest first
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Other references · 85
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Citing papers per year: 2025: 16; 2026: 40.
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- 2026OdysSim: Building Foundation Models for Human Behavior Simulation12 Jun 2026
- 2026Plan, Don't Pose: Long Composite Motion Generation with Text-Aligned BFM28 May 2026
- 2026Zero-shot adaptation to order book dynamics20 May 2026
- 2026Spectral Alignment in Forward-Backward Representations via Temporal Abstraction20 Mar 2026
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