mlsanityData to 14 Oct 2026

DiffMimic: Efficient Motion Mimicking with Differentiable Physics

arXiv 2304.03274 ↗First posted 6 Apr 2023cs.CV cs.AI cs.GRcited by 19

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Abstract (arXiv)

Motion mimicking is a foundational task in physics-based character animation. However, most existing motion mimicking methods are built upon reinforcement learning (RL) and suffer from heavy reward engineering, high variance, and slow convergence with hard explorations. Specifically, they usually take tens of hours or even days of training to mimic a simple motion sequence, resulting in poor scalability. In this work, we leverage differentiable physics simulators (DPS) and propose an efficient motion mimicking method dubbed DiffMimic. Our key insight is that DPS casts a complex policy learning task to a much simpler state matching problem. In particular, DPS learns a stable policy by analytical gradients with ground-truth physical priors hence leading to significantly faster and stabler convergence than RL-based methods. Moreover, to escape from local optima, we utilize a Demonstration Replay mechanism to enable stable gradient backpropagation in a long horizon. Extensive experiments on standard benchmarks show that DiffMimic has a better sample efficiency and time efficiency than existing methods (e.g., DeepMimic). Notably, DiffMimic allows a physically simulated character to learn Backflip after 10 minutes of training and be able to cycle it after 3 hours of training, while the existing approach may require about a day of training to cycle Backflip. More importantly, we hope DiffMimic can benefit more differentiable animation systems with techniques like differentiable clothes simulation in future research.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 23 of its 42 references that are in the map. First posted on arXiv 6 Apr 2023.

Builds on

23 of 42 references.

References · 23

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2017Proximal Policy Optimization Algorithmscited by 15,215
  3. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  4. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  5. 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 407
  6. 2019DiffTaichi: Differentiable Programming for Physical Simulationcited by 258
  7. 2016A Differentiable Physics Engine for Deep Learning in Roboticscited by 108
  8. 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 108
  9. 2022Accelerated Policy Learning with Parallel Differentiable Simulationcited by 104
  10. 2021PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physicscited by 103
  11. 2018ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Roboticscited by 98
  12. 2022Do Differentiable Simulators Give Better Policy Gradients?cited by 89
11 more
  1. 2021DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contactcited by 65
  2. 2020Visual Grounding of Learned Physical Modelscited by 55
  3. 2022DiffSkill: Skill Abstraction from Differentiable Physics for Deformable Object Manipulations with Toolscited by 44
  4. 2022Differentiable Simulation of Soft Multi-body Systemscited by 39
  5. 2018Hierarchical visuomotor control of humanoidscited by 30
  6. 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 25
  7. 2018SFV: Reinforcement Learning of Physical Skills from Videoscited by 20
  8. 2021Learning and Exploring Motor Skills with Spacetime Boundscited by 9
  9. 2022Differentiable Physics Simulations with Contacts: Do They Have Correct Gradients w.r.t. Position, Velocity and Control?cited by 7
  10. 2021Efficient Hyperparameter Optimization for Physics-based Character Animationcited by 5
  11. 2022Imitation Learning via Differentiable Physicscited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 4; 2024: 10; 2025: 2; 2026: 3.

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  1. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  2. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  3. 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editingcited by 67
  4. 2024Learning Quadruped Locomotion Using Differentiable Simulationcited by 32
  5. 2023InsActor: Instruction-driven Physics-based Characterscited by 24
  6. 2024Stabilizing Reinforcement Learning in Differentiable Multiphysics Simulationcited by 20
  7. 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
  8. 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
  9. 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 16
  10. 2024Residual Policy Learning for Perceptive Quadruped Control Using Differentiable Simulationcited by 13
  11. 2023Few-Shot Physically-Aware Articulated Mesh Generation via Hierarchical Deformationcited by 8
  12. 2025Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputscited by 6
7 more
  1. 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 5
  2. 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactionscited by 4
  3. 2024DiffGen: Robot Demonstration Generation via Differentiable Physics Simulation, Differentiable Rendering, and Vision-Language Modelcited by 2
  4. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
  5. 2024Agile Robotics: Optimal Control, Reinforcement Learning, and Differentiable Simulationcited by 0
  6. 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
  7. 2026Integrating Mechanistic and Data-Driven Models for Neurological Disorders through Differentiable Programmingcited by 0