SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
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Abstract (arXiv)
Despite the rise of billion-parameter foundation models trained across thousands of graphical processing units (GPUs), similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited set of behaviors, and are trained on a handful of GPUs. We show that scaling model capacity, data, and compute yields a generalist humanoid controller capable of natural, robust whole-body movements. We position motion tracking as a scalable task for humanoid control, leveraging dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (1.2M to 42M parameters), dataset volume (100M+ frames from 700 hours of motion capture), and compute (21k GPU hours). Beyond demonstrating the benefits of scale, we further show downstream utility through a real-time kinematic planner that bridges motion tracking to tasks such as navigation, enabling natural and interactive control, as well as a unified token space that supports virtual reality (VR) teleoperation and vision-language-action (VLA) models with a single policy. Through this interface, we demonstrate autonomous VLA-driven whole-body loco-manipulation requiring coordinated hand and foot placement. Scaling motion tracking exhibits favorable properties: performance improves steadily with compute and data diversity, and learned policies generalize to unseen motions, establishing motion tracking at scale as a practical foundation for humanoid control.
Key facts. Cited by 83 papers in the map (data through 7 Oct 2026). Builds on 56 of its 80 references that are in the map. First posted on arXiv 11 Nov 2025.
Builds on
56 of 80 references.
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- 2025GENMO: A GENeralist Model for Human MOtioncited by 43
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
- 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 34
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2025: 3; 2026: 80.
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- 2026PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation25 Jun 2026
- 2026Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration22 Jun 2026
- 2026HoloAgent-0: A Unified Embodied Agent Framework with 3D Spatial Memory22 Jun 2026
- 2026TEXEDO : Test Time Scaling for Controller-aware Language-conditioned Humanoid Motion Generation22 Jun 2026
- 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation20 Jun 2026
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50 newest of 83 All 83 (JSON)
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- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimizationcited by 1
- 2026DreamControl-v2: Simpler and Scalable Autonomous Humanoid Skills via Trainable Guided Diffusion Priorscited by 1
- 2026PFM-HR: Pose Flow Matching for Humanoid Robotscited by 0
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Controlcited by 0
- 2026Timo: Taming Multimodal Diffusion Transformer for Human Motion Generationcited by 0
- 2026ECHO-G: Embodied Co-speech Humanoid mOtion Generationcited by 0
- 2026ECHO-G: Embodied Co-speech Humanoid mOtion Generation30 Sep 2026
- 2026Timo: Taming Multimodal Diffusion Transformer for Human Motion Generation25 Sep 2026
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control21 Sep 2026
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
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- 2026DreamControl-v2: Simpler and Scalable Autonomous Humanoid Skills via Trainable Guided Diffusion Priors31 Mar 2026
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- 2026Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulation21 Sep 2026
- 2026Simple-to-Complex Structured Demonstrations for Vision-Language-Action Learning6 Jul 2026
- 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation20 Jun 2026
- 2026LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World31 May 2026
- 2026HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulation9 Apr 2026
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- 2026ω-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulationcited by 5
- 2026HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Modelcited by 3
- 2026Self-Evolving AI for Humanoids: Mechanisms, Safety, and Evaluation of Post-Deployment Self-Improvementcited by 1
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- 2026ω-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation6 Aug 2026
- 2026MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation8 Jun 2026
- 2026HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model12 Feb 2026
- 2026Coupled Local and Global World Models for Efficient First Order RL5 Feb 2026
- 2026Kimodo: Scaling Controllable Human Motion Generationcited by 33
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfercited by 13
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 13
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 11
- 2026Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrationscited by 11
- 2026FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructionscited by 10
- 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulationcited by 9
- 2026HoloMotion-1 Technical Reportcited by 8
- 2026Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstrationcited by 6
- 2025CHIP: Adaptive Compliance for Humanoid Control through Hindsight Perturbationcited by 5
- 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstructioncited by 5
12 most cited of 56 All 56 (JSON)
- 2026VioLA: Learning Generalist Humanoid Control Policies from Human Data8 Oct 2026
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- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation1 Oct 2026
- 2026HumanoidToolBench: Benchmarking Humanoid Tool Use from Selection to Mobile Execution1 Oct 2026
- 2026Learning Expressive and Compositional Motion Representation via Spectral Skills29 Sep 2026
- 2026EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation29 Sep 2026
- 2026CoHuB: A Simulation Benchmark for Multi-Humanoid Collaboration28 Sep 2026
- 2026SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generation27 Sep 2026
- 2026Ego-Exo4D Human Meshes Dataset: 4D Human Motion Reconstruction for Ego-Exo Captures24 Sep 2026
- 2026BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video24 Sep 2026
- 2026Sample, Simulate, Select: Physics-in-the-Loop Text-to-Motion for Humanoids Without Training22 Sep 2026
- 2026TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model8 Sep 2026
12 newest of 56 All 56 (JSON)
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