mlsanityData to 7 Oct 2026

DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References

arXiv 2502.09614 ↗First posted 13 Feb 2025cs.RO cs.AI cs.CVcited by 13

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Abstract (arXiv)

We address the challenge of developing a generalizable neural tracking controller for dexterous manipulation from human references. This controller aims to manage a dexterous robot hand to manipulate diverse objects for various purposes defined by kinematic human-object interactions. Developing such a controller is complicated by the intricate contact dynamics of dexterous manipulation and the need for adaptivity, generalizability, and robustness. Current reinforcement learning and trajectory optimization methods often fall short due to their dependence on task-specific rewards or precise system models. We introduce an approach that curates large-scale successful robot tracking demonstrations, comprising pairs of human references and robot actions, to train a neural controller. Utilizing a data flywheel, we iteratively enhance the controller's performance, as well as the number and quality of successful tracking demonstrations. We exploit available tracking demonstrations and carefully integrate reinforcement learning and imitation learning to boost the controller's performance in dynamic environments. At the same time, to obtain high-quality tracking demonstrations, we individually optimize per-trajectory tracking by leveraging the learned tracking controller in a homotopy optimization method. The homotopy optimization, mimicking chain-of-thought, aids in solving challenging trajectory tracking problems to increase demonstration diversity. We showcase our success by training a generalizable neural controller and evaluating it in both simulation and real world. Our method achieves over a 10% improvement in success rates compared to leading baselines. The project website with animated results is available at https://meowuu7.github.io/DexTrack/.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 35 of its 41 references that are in the map. First posted on arXiv 13 Feb 2025.

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35 of 41 references.

References · 35

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23 more
  1. 2021A System for General In-Hand Object Re-Orientationcited by 155
  2. 2023UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policycited by 117
  3. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
  4. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
  5. 2022Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapescited by 92
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  12. 2022Global Planning for Contact-Rich Manipulation via Local Smoothing of Quasi-dynamic Contact Modelscited by 46
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  18. 2024ViViDex: Learning Vision-based Dexterous Manipulation from Human Videoscited by 33
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Citing papers per year: 2025: 6; 2026: 7.

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  1. 2025Learning Generalizable Hand-Object Tracking from Synthetic Demonstrations
  2. 2026DexPIE: Stable Dexterous Policy Improvement from Real-World Experience
  3. 2025Dexterous Manipulation through Imitation Learning: A Survey
  4. 2022Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation
  5. 2026Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations
  6. 2025Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey
  7. 2025DexterityGen: Foundation Controller for Unprecedented Dexterity
  8. 2025DexForce: Extracting Force-informed Actions from Kinesthetic Demonstrations for Dexterous Manipulation