mlsanityData to 14 Oct 2026

EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoning

arXiv 2503.00382 ↗First posted 1 Mar 2025cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

This paper explores a cross-modality synthesis task that infers 3D human-object interactions (HOIs) from a given text-based instruction. Existing text-to-HOI synthesis methods mainly deploy a direct mapping from texts to object-specific 3D body motions, which may encounter a performance bottleneck since the huge cross-modality gap. In this paper, we observe that those HOI samples with the same interaction intention toward different targets, e.g., "lift a chair" and "lift a cup", always encapsulate similar action-specific body motion patterns while characterizing different object-specific interaction styles. Thus, learning effective action-specific motion priors and object-specific interaction priors is crucial for a text-to-HOI model and dominates its performances on text-HOI semantic consistency and body-object interaction realism. In light of this, we propose a novel body pose generation strategy for the text-to-HOI task: infer object-agnostic canonical body action first and then enrich object-specific interaction styles. Specifically, the first canonical body action inference stage focuses on learning intra-class shareable body motion priors and mapping given text-based semantics to action-specific canonical 3D body motions. Then, in the object-specific interaction inference stage, we focus on object affordance learning and enrich object-specific interaction styles on an inferred action-specific body motion basis. Extensive experiments verify that our proposed text-to-HOI synthesis system significantly outperforms other SOTA methods on three large-scale datasets with better semantic consistency and interaction realism performances.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 59 of its 78 references that are in the map. First posted on arXiv 1 Mar 2025.

Builds on

59 of 78 references.

References · 59

  1. 2017Attention Is All You Needcited by 60,361
  2. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  3. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  4. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  5. 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
  6. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  7. 2023Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Modelscited by 1,476
  8. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
  9. 2022Human Motion Diffusion Modelcited by 1,080
  10. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  11. 2016Generative Adversarial Text to Image Synthesiscited by 735
  12. 2016StackGAN: Text to Photo-realistic Image Synthesis with Stacked Generative Adversarial Networkscited by 577
38 more
  1. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
  2. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
  3. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  4. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  5. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
  6. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  7. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  8. 2023Human Motion Diffusion as a Generative Priorcited by 357
  9. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  10. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  11. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  12. 2023A Comprehensive Survey of AI-Generated Content (AIGC): A History of Generative AI from GAN to ChatGPTcited by 224
  13. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
  14. 2023Object Motion Guided Human Motion Synthesiscited by 212
  15. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  16. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  17. 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
  18. 2022BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesiscited by 178
  19. 2019ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imagingcited by 147
  20. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  21. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
  22. 2018Convolutional Sequence to Sequence Model for Human Dynamicscited by 115
  23. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  24. 2023Controllable Human-Object Interaction Synthesiscited by 109
  25. 2013Data-Driven Grasp Synthesis - A Surveycited by 106
  26. 2023Human Motion Generation: A Surveycited by 96
  27. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 93
  28. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  29. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 86
  30. 2023A Complete Survey on Generative AI (AIGC): Is ChatGPT from GPT-4 to GPT-5 All You Need?cited by 84
  31. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  32. 2022Deep Learning Approaches to Grasp Synthesis: A Reviewcited by 72
  33. 2023Generative AI meets 3D: A Survey on Text-to-3D in AIGC Eracited by 61
  34. 2023AI-Generated Content (AIGC): A Surveycited by 59
  35. 2021Speech Drives Templates: Co-Speech Gesture Synthesis with Learned Templatescited by 58
  36. 2024Taming Diffusion Probabilistic Models for Character Controlcited by 57
  37. 2023One Small Step for Generative AI, One Giant Leap for AGI: A Complete Survey on ChatGPT in AIGC Eracited by 55
  38. 2021Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structurecited by 53

50 most cited of 59 All 59 (JSON)

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.