Ins-HOI: Instance Aware Human-Object Interactions Recovery
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Abstract (arXiv)
Accurately modeling detailed interactions between human/hand and object is an appealing yet challenging task. Current multi-view capture systems are only capable of reconstructing multiple subjects into a single, unified mesh, which fails to model the states of each instance individually during interactions. To address this, previous methods use template-based representations to track human/hand and object. However, the quality of the reconstructions is limited by the descriptive capabilities of the templates so that these methods are inherently struggle with geometry details, pressing deformations and invisible contact surfaces. In this work, we propose an end-to-end Instance-aware Human-Object Interactions recovery (Ins-HOI) framework by introducing an instance-level occupancy field representation. However, the real-captured data is presented as a holistic mesh, unable to provide instance-level supervision. To address this, we further propose a complementary training strategy that leverages synthetic data to introduce instance-level shape priors, enabling the disentanglement of occupancy fields for different instances. Specifically, synthetic data, created by randomly combining individual scans of humans/hands and objects, guides the network to learn a coarse prior of instances. Meanwhile, real-captured data helps in learning the overall geometry and restricting interpenetration in contact areas. As demonstrated in experiments, our method Ins-HOI supports instance-level reconstruction and provides reasonable and realistic invisible contact surfaces even in cases of extremely close interaction. To facilitate the research of this task, we collect a large-scale, high-fidelity 3D scan dataset, including 5.2k high-quality scans with real-world human-chair and hand-object interactions. The code and data will be public for research purposes.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 92 of its 119 references that are in the map. First posted on arXiv 15 Dec 2023.
Builds on
92 of 119 references.
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Citing papers per year: 2024: 3; 2025: 1; 2026: 3.
7 papers.
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
- 2024Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Camerascited by 11
- 2024EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settingscited by 4
- 2026Real-Time Human Frontal View Synthesis from a Single Imagecited by 2
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 2
- 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026Real-Time Human Frontal View Synthesis from a Single Image16 Mar 2026
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2024EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settings2 Oct 2024
- 2024Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras23 May 2024
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions18 Jan 2024