A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals
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Abstract (arXiv)
Estimating full-body human motion via sparse tracking signals from head-mounted displays and hand controllers in 3D scenes is crucial to applications in AR/VR. One of the biggest challenges to this task is the one-to-many mapping from sparse observations to dense full-body motions, which endowed inherent ambiguities. To help resolve this ambiguous problem, we introduce a new framework to combine rich contextual information provided by scenes to benefit full-body motion tracking from sparse observations. To estimate plausible human motions given sparse tracking signals and 3D scenes, we develop S2Fusion, a unified framework fusing underlineScene and sparse underlineSignals with a conditional difunderlineFusion model. S2Fusion first extracts the spatial-temporal relations residing in the sparse signals via a periodic autoencoder, and then produces time-alignment feature embedding as additional inputs. Subsequently, by drawing initial noisy motion from a pre-trained prior, S2Fusion utilizes conditional diffusion to fuse scene geometry and sparse tracking signals to generate full-body scene-aware motions. The sampling procedure of S2Fusion is further guided by a specially designed scene-penetration loss and phase-matching loss, which effectively regularizes the motion of the lower body even in the absence of any tracking signals, making the generated motion much more plausible and coherent. Extensive experimental results have demonstrated that our S2Fusion outperforms the state-of-the-art in terms of estimation quality and smoothness.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 61 of its 80 references that are in the map. First posted on arXiv 7 Apr 2024.
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61 of 80 references.
References · 61
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- 2023Structure and Content-Guided Video Synthesis with Diffusion Modelscited by 589
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50 most cited of 61 All 61 (JSON)
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Citing papers per year: 2024: 1; 2025: 11; 2026: 3.
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- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2025UniDB: A Unified Diffusion Bridge Framework via Stochastic Optimal Controlcited by 18
- 2024EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modelingcited by 11
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
- 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidancecited by 7
- 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
- 2025Learning Human Motion with Temporally Conditional Mambacited by 2
- 2025A Unified and Fast-Sampling Diffusion Bridge Framework via Stochastic Optimal Controlcited by 1
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancycited by 1
- 2025Mem-MLP: Real-Time 3D Human Motion Generation from Sparse Inputscited by 0
- 2025OmniEgoCap: Camera-Agnostic Sequence-Level Egocentric Motion Reconstructioncited by 0
3 more
- 2026EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual Realitycited by 0
- 2026B'ezier Degradation Modeling for LiDAR-based Human Motion Capturecited by 0
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcingcited by 0
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026B'ezier Degradation Modeling for LiDAR-based Human Motion Capture19 May 2026
- 2026EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual Reality5 Feb 2026
- 2025OmniEgoCap: Camera-Agnostic Sequence-Level Egocentric Motion Reconstruction22 Dec 2025
- 2025Mem-MLP: Real-Time 3D Human Motion Generation from Sparse Inputs20 Nov 2025
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy11 Nov 2025
- 2025Learning Human Motion with Temporally Conditional Mamba14 Oct 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis4 Aug 2025
- 2025A Unified and Fast-Sampling Diffusion Bridge Framework via Stochastic Optimal Control23 May 2025
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy24 Mar 2025
- 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidance21 Mar 2025
- 2025Learning Human Motion with Temporally Conditional Mambacited by 2
- 2025Learning Human Motion with Temporally Conditional Mamba14 Oct 2025
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2025UniDB: A Unified Diffusion Bridge Framework via Stochastic Optimal Controlcited by 18
- 2024EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modelingcited by 11
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
- 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
- 2025A Unified and Fast-Sampling Diffusion Bridge Framework via Stochastic Optimal Controlcited by 1
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancycited by 1
- 2025Mem-MLP: Real-Time 3D Human Motion Generation from Sparse Inputscited by 0
- 2025OmniEgoCap: Camera-Agnostic Sequence-Level Egocentric Motion Reconstructioncited by 0
- 2026EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual Realitycited by 0
- 2026B'ezier Degradation Modeling for LiDAR-based Human Motion Capturecited by 0
12 most cited of 13 All 13 (JSON)
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026B'ezier Degradation Modeling for LiDAR-based Human Motion Capture19 May 2026
- 2026EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual Reality5 Feb 2026
- 2025OmniEgoCap: Camera-Agnostic Sequence-Level Egocentric Motion Reconstruction22 Dec 2025
- 2025Mem-MLP: Real-Time 3D Human Motion Generation from Sparse Inputs20 Nov 2025
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy11 Nov 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis4 Aug 2025
- 2025A Unified and Fast-Sampling Diffusion Bridge Framework via Stochastic Optimal Control23 May 2025
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy24 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025UniDB: A Unified Diffusion Bridge Framework via Stochastic Optimal Control9 Feb 2025
12 newest of 13 All 13 (JSON)