mlsanityData to 7 Oct 2026

A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals

arXiv 2404.04890 ↗First posted 7 Apr 2024cs.CVcited by 15

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Abstract (arXiv)

Estimating full-body human motion via sparse tracking signals from head-mounted displays and hand controllers in 3D scenes is crucial to applications in AR/VR. One of the biggest challenges to this task is the one-to-many mapping from sparse observations to dense full-body motions, which endowed inherent ambiguities. To help resolve this ambiguous problem, we introduce a new framework to combine rich contextual information provided by scenes to benefit full-body motion tracking from sparse observations. To estimate plausible human motions given sparse tracking signals and 3D scenes, we develop S2Fusion, a unified framework fusing underlineScene and sparse underlineSignals with a conditional difunderlineFusion model. S2Fusion first extracts the spatial-temporal relations residing in the sparse signals via a periodic autoencoder, and then produces time-alignment feature embedding as additional inputs. Subsequently, by drawing initial noisy motion from a pre-trained prior, S2Fusion utilizes conditional diffusion to fuse scene geometry and sparse tracking signals to generate full-body scene-aware motions. The sampling procedure of S2Fusion is further guided by a specially designed scene-penetration loss and phase-matching loss, which effectively regularizes the motion of the lower body even in the absence of any tracking signals, making the generated motion much more plausible and coherent. Extensive experimental results have demonstrated that our S2Fusion outperforms the state-of-the-art in terms of estimation quality and smoothness.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 61 of its 80 references that are in the map. First posted on arXiv 7 Apr 2024.

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61 of 80 references.

References · 61

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
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  3. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,185
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  5. 2022Imagen Video: High Definition Video Generation with Diffusion Modelscited by 1,765
  6. 2022Diffusion Posterior Sampling for General Noisy Inverse Problemscited by 1,375
  7. 2020DiffWave: A Versatile Diffusion Model for Audio Synthesiscited by 1,339
  8. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  9. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  10. 2022Human Motion Diffusion Modelcited by 1,062
  11. 2022eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoiserscited by 921
  12. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
38 more
  1. 2023Structure and Content-Guided Video Synthesis with Diffusion Modelscited by 589
  2. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  3. 2021Solving Inverse Problems in Medical Imaging with Score-Based Generative Modelscited by 514
  4. 2022Improving Diffusion Models for Inverse Problems using Manifold Constraintscited by 501
  5. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  6. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
  7. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
  8. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  9. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
  10. 2023Human Motion Diffusion as a Generative Priorcited by 354
  11. 2023Denoising Diffusion Models for Plug-and-Play Image Restorationcited by 335
  12. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  13. 2022EDGE: Editable Dance Generation From Musiccited by 284
  14. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  15. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  16. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
  17. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  18. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  19. 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 178
  20. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  21. 2022Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensorscited by 144
  22. 2020Reconstructing Hand-Object Interactions in the Wildcited by 143
  23. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  24. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  25. 2017Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUscited by 108
  26. 2022AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensingcited by 107
  27. 2023Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Modelcited by 104
  28. 2022Accelerating Diffusion Models via Early Stop of the Diffusion Processcited by 100
  29. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  30. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  31. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  32. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
  33. 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
  34. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  35. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  36. 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
  37. 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 67
  38. 2020Holistic 3D Human and Scene Mesh Estimation from Single View Imagescited by 54

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Citing papers per year: 2024: 1; 2025: 11; 2026: 3.

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