mlsanityData to 7 Oct 2026

Physics-based Scene Layout Generation from Human Motion

arXiv 2405.12460 ↗First posted 21 May 2024cs.CV cs.GRcited by 10

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Abstract (arXiv)

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in place, there may be a discrepancy between the planned motion and the captured one. This gives rise to the need for automatic scene layout generation to relieve the burdens of selecting and positioning furniture and objects. Previous approaches cannot avoid artifacts like penetration and floating due to the lack of physical constraints. Furthermore, some heavily rely on specific data to learn the contact affordances, restricting the generalization ability to different motions. In this work, we present a physics-based approach that simultaneously optimizes a scene layout generator and simulates a moving human in a physics simulator. To attain plausible and realistic interaction motions, our method explicitly introduces physical constraints. To automatically recover and generate the scene layout, we minimize the motion tracking errors to identify the objects that can afford interaction. We use reinforcement learning to perform a dual-optimization of both the character motion imitation controller and the scene layout generator. To facilitate the optimization, we reshape the tracking rewards and devise pose prior guidance obtained from our estimated pseudo-contact labels. We evaluate our method using motions from SAMP and PROX, and demonstrate physically plausible scene layout reconstruction compared with the previous kinematics-based method.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 27 of its 55 references that are in the map. First posted on arXiv 21 May 2024.

Builds on

27 of 55 references.

References · 27

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  3. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
  4. 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
  5. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  6. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  7. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  8. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  9. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
  10. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  11. 2019Generating 3D People in Scenes without Peoplecited by 127
  12. 2023Synthesizing Physical Character-Scene Interactionscited by 102
15 more
  1. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  2. 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 73
  3. 2019Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsensecited by 71
  4. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  5. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
  6. 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
  7. 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
  8. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
  9. 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
  10. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  11. 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
  12. 2023GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistencycited by 26
  13. 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 21
  14. 2023Scene Synthesis from Human Motioncited by 20
  15. 2018iMapper: Interaction-guided Joint Scene and Human Motion Mapping from Monocular Videoscited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 4; 2026: 6.

10 papers.