Physics-based Scene Layout Generation from Human Motion
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Abstract (arXiv)
Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in place, there may be a discrepancy between the planned motion and the captured one. This gives rise to the need for automatic scene layout generation to relieve the burdens of selecting and positioning furniture and objects. Previous approaches cannot avoid artifacts like penetration and floating due to the lack of physical constraints. Furthermore, some heavily rely on specific data to learn the contact affordances, restricting the generalization ability to different motions. In this work, we present a physics-based approach that simultaneously optimizes a scene layout generator and simulates a moving human in a physics simulator. To attain plausible and realistic interaction motions, our method explicitly introduces physical constraints. To automatically recover and generate the scene layout, we minimize the motion tracking errors to identify the objects that can afford interaction. We use reinforcement learning to perform a dual-optimization of both the character motion imitation controller and the scene layout generator. To facilitate the optimization, we reshape the tracking rewards and devise pose prior guidance obtained from our estimated pseudo-contact labels. We evaluate our method using motions from SAMP and PROX, and demonstrate physically plausible scene layout reconstruction compared with the previous kinematics-based method.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 27 of its 55 references that are in the map. First posted on arXiv 21 May 2024.
Builds on
27 of 55 references.
References · 27
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- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
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- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
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- 2021Stochastic Scene-Aware Motion Predictioncited by 203
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- 2019Generating 3D People in Scenes without Peoplecited by 127
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
15 more
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 73
- 2019Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsensecited by 71
- 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
- 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
- 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
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- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
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Built on by
Citing papers per year: 2025: 4; 2026: 6.
10 papers.
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 20253D Scene Generation: A Surveycited by 24
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 4
- 2025FuXi-RTM: A Physics-Guided Prediction Framework with Radiative Transfer Modelingcited by 1
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 1
- 2026Scene and Human in One World: Reconstruction in a Feedforward Passcited by 1
- 2026SceneTeract: Probing and Improving Agent-Aware Activity Reasoning in 3D Indoor Scenescited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
- 2026TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotioncited by 0
- 2026TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion29 Sep 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026Scene and Human in One World: Reconstruction in a Feedforward Pass26 Jun 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026SceneTeract: Probing and Improving Agent-Aware Activity Reasoning in 3D Indoor Scenes31 Mar 2026
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image13 Oct 2025
- 20253D Scene Generation: A Survey8 May 2025
- 2025FuXi-RTM: A Physics-Guided Prediction Framework with Radiative Transfer Modeling25 Mar 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025