mlsanityData to 7 Oct 2026

AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Model

arXiv 2401.15348 ↗First posted 27 Jan 2024cs.CV cs.GRcited by 3

Not on the map. Why?

Abstract (arXiv)

Recent communities have seen significant progress in building photo-realistic animatable avatars from sparse multi-view videos. However, current workflows struggle to render realistic garment dynamics for loose-fitting characters as they predominantly rely on naked body models for human modeling while leaving the garment part un-modeled. This is mainly due to that the deformations yielded by loose garments are highly non-rigid, and capturing such deformations often requires dense views as supervision. In this paper, we introduce AniDress, a novel method for generating animatable human avatars in loose clothes using very sparse multi-view videos (4-8 in our setting). To allow the capturing and appearance learning of loose garments in such a situation, we employ a virtual bone-based garment rigging model obtained from physics-based simulation data. Such a model allows us to capture and render complex garment dynamics through a set of low-dimensional bone transformations. Technically, we develop a novel method for estimating temporal coherent garment dynamics from a sparse multi-view video. To build a realistic rendering for unseen garment status using coarse estimations, a pose-driven deformable neural radiance field conditioned on both body and garment motions is introduced, providing explicit control of both parts. At test time, the new garment poses can be captured from unseen situations, derived from a physics-based or neural network-based simulator to drive unseen garment dynamics. To evaluate our approach, we create a multi-view dataset that captures loose-dressed performers with diverse motions. Experiments show that our method is able to render natural garment dynamics that deviate highly from the body and generalize well to both unseen views and poses, surpassing the performance of existing methods. The code and data will be publicly available.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 55 of its 77 references that are in the map. First posted on arXiv 27 Jan 2024.

Builds on

55 of 77 references.

References · 55

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  6. 2020Image Quality Assessment: Unifying Structure and Texture Similaritycited by 792
  7. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
  8. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  9. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  10. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  11. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  12. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
38 more
  1. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  2. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  3. 2021Neural Articulated Radiance Fieldcited by 196
  4. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  5. 2019Self-Correction for Human Parsingcited by 179
  6. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  7. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  8. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  9. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
  10. 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 148
  11. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  12. 2021Real-time Deep Dynamic Characterscited by 133
  13. 2020BCNet: Learning Body and Cloth Shape from A Single Imagecited by 118
  14. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  15. 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
  16. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
  17. 2020Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Imagescited by 101
  18. 2018DeepWrinkles: Accurate and Realistic Clothing Modelingcited by 90
  19. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  20. 2019Learning-Based Animation of Clothing for Virtual Try-Oncited by 89
  21. 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 89
  22. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  23. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  24. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  25. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  26. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  27. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  28. 2020Fully Convolutional Graph Neural Networks for Parametric Virtual Try-Oncited by 48
  29. 2020DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animationcited by 43
  30. 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
  31. 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
  32. 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
  33. 2020Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capturecited by 30
  34. 2022Neural Point-based Shape Modeling of Humans in Challenging Clothingcited by 29
  35. 2023REC-MV: REconstructing 3D Dynamic Cloth from Monocular Videoscited by 29
  36. 2021Dynamic Neural Garmentscited by 27
  37. 2022AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capturecited by 25
  38. 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22

50 most cited of 55 All 55 (JSON)

Built on by

Cited by year

Citing papers per year: 2024: 3.

3 papers.