mlsanityData to 14 Oct 2026

RaNeuS: Ray-adaptive Neural Surface Reconstruction

arXiv 2406.09801 ↗First posted 14 Jun 2024cs.CVcited by 3

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Abstract (arXiv)

Our objective is to leverage a differentiable radiance field eg NeRF to reconstruct detailed 3D surfaces in addition to producing the standard novel view renderings. There have been related methods that perform such tasks, usually by utilizing a signed distance field (SDF). However, the state-of-the-art approaches still fail to correctly reconstruct the small-scale details, such as the leaves, ropes, and textile surfaces. Considering that different methods formulate and optimize the projection from SDF to radiance field with a globally constant Eikonal regularization, we improve with a ray-wise weighting factor to prioritize the rendering and zero-crossing surface fitting on top of establishing a perfect SDF. We propose to adaptively adjust the regularization on the signed distance field so that unsatisfying rendering rays won't enforce strong Eikonal regularization which is ineffective, and allow the gradients from regions with well-learned radiance to effectively back-propagated to the SDF. Consequently, balancing the two objectives in order to generate accurate and detailed surfaces. Additionally, concerning whether there is a geometric bias between the zero-crossing surface in SDF and rendering points in the radiance field, the projection becomes adjustable as well depending on different 3D locations during optimization. Our proposed textitRaNeuS are extensively evaluated on both synthetic and real datasets, achieving state-of-the-art results on both novel view synthesis and geometric reconstruction.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 23 of its 43 references that are in the map. First posted on arXiv 14 Jun 2024.

Builds on

23 of 43 references.

References · 23

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  7. 2018From Coarse to Fine: Robust Hierarchical Localization at Large Scalecited by 559
  8. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  9. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  10. 2020Neural Unsigned Distance Fields for Implicit Function Learningcited by 265
  11. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  12. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
11 more
  1. 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 177
  2. 2021Improving neural implicit surfaces geometry with patch warpingcited by 137
  3. 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 121
  4. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  5. 2020Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Imagescited by 103
  6. 2021Learning Signed Distance Field for Multi-view Surface Reconstructioncited by 76
  7. 2021MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networkscited by 76
  8. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  9. 2022Critical Regularizations for Neural Surface Reconstruction in the Wildcited by 52
  10. 2022Recovering Fine Details for Neural Implicit Surface Reconstructioncited by 15
  11. 2020MeshMVS: Multi-View Stereo Guided Mesh Reconstructioncited by 8

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Citing papers per year: 2024: 1; 2025: 2.

3 papers.